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Re: Unsubscribing shouldn't be instant

Posted: Thu Sep 16, 2010 12:47 pm
by EchoMan
Is the code still around somewhere?

Re: Unsubscribing shouldn't be instant

Posted: Thu Sep 16, 2010 1:32 pm
by SekoETC
EchoMan wrote:I support this idea, as it would make it much easier to just revive the account, instead of restoring up to 15 characters (with all those memories, names, stats, etc that gets lost), after an account gets hacked or the password otherwise stolen/figured out.


Well, currently names, stats and events don't get deleted anymore and there's that plan of keeping the objects on the corpse, but revives shouldn't become a standard occurrence. If the death of consumption thing got implemented then it could be changed so that each character would have to get killed off separately and accounts could only be unsubbed when there are no characters left. That way people could get rid of undesired characters without having to sacrifice the ones that were still interesting, they would have to think about them as individuals instead of a mass and there would be time for regretting and canceling.

Re: Unsubscribing shouldn't be instant

Posted: Thu Sep 16, 2010 1:33 pm
by marol
Yes, it's on my mailbox.

Re: Unsubscribing shouldn't be instant

Posted: Mon Dec 06, 2010 5:36 pm
by Surly
From a player point of view: maybe the giant X could have a day's delay on actually killing the characters? For this time, the chars are shown as "dying" or somesuch, to allow partners/town members to see the character is dying and get them somewhere secure (for the inevitable dropping of items)?

If the account is revived in that 24 hours, the message is removed.

Just a thought, no idea if it would be workable.

EDIT: This idea is the same as Piscator's in this thread. I came up with it independently, honest! :shock:

Re: Unsubscribing shouldn't be instant

Posted: Tue Dec 07, 2010 4:30 am
by EchoMan
SekoETC already implemented the fainting thing.

Re: Unsubscribing shouldn't be instant

Posted: Tue Dec 07, 2010 8:58 am
by Surly
Wait, what?

1. No part of this (or the alternative) thread has been moved to implemented.
2. There was no ingame message.

So... what was implemented? :?

Re: Unsubscribing shouldn't be instant

Posted: Tue Dec 07, 2010 9:07 am
by EchoMan
I think it's only a preparation, and nothing is in the game yet. But there is a fainting message to be used instead of a death message, and some code that keep events, states and naming instead of deleting them on death.

Re: Unsubscribing shouldn't be instant

Posted: Tue Dec 07, 2010 9:34 am
by Surly
EchoMan wrote:I think it's only a preparation, and nothing is in the game yet. But there is a fainting message to be used instead of a death message, and some code that keep events, states and naming instead of deleting them on death.
Oh right, that makes more sense. :)

Keep us posted.

Re: Unsubscribing shouldn't be instant

Posted: Tue Dec 07, 2010 8:25 pm
by Marian
I just wish you could kill characters individually, with maybe 24 hours to change your mind. There's been a couple of times I think that actually would have saved my account.

Though I like to think this won't be an issue for me personally anymore, I've <i>finally</i> gotten enough willpower to stop creating new characters on a slow day and just stick with a manageable amount. I think.

Re: Unsubscribing shouldn't be instant

Posted: Tue Dec 07, 2010 9:22 pm
by SekoETC
I think killing characters individually was accepted, it just included so many parts that even reading the list made it seem like a huge project.

Re: Long-term timeouts

Posted: Fri Dec 10, 2010 7:03 am
by KVZ
I revive this topic, as I think it is good suggestion, accepted and it is here in accepted for so long.

Re: Unsubscribing shouldn't be instant

Posted: Fri Dec 10, 2010 8:14 am
by EchoMan
Merging two topics relating to the same thing.

Re: Unsubscribing shouldn't be instant

Posted: Sat Jun 21, 2014 7:35 pm
by Bmot
Unsubscribing isn't instant anymore, so I'm moving this to implemented :)