Is this done already?
I know weapons have attack values - but is it the same attack value for animals and characters alike?
Would it be possible to add an aditional attack value for weapons which is the value considered when attacking animals?
That way, bone spears, primitive bows and the like, as well as more expensive bows and spears, could continue to be poor combat items, but better hunting weapons.
This would help to improve the lot of characters on new islands who have their CRBows but no claymores... (and it's also make hunting more realistic - wiping out wolves with sabers?)
Weapon damage seperate for characters and animals
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Weapon damage seperate for characters and animals
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This is a great idea, glad it was accepted!
Bows, spears, and other projectile weapons should always do a lot more damage to animals then swords. (well technically they should just be a lot more likely to hit them in the first place, but that might be harder to program)
Most people carry around two weapons anyway, so it wouldn't be that big a deal, but only guards or other people who think they're going to be fighting would have a good reason to carry around giant swords.
Bows, spears, and other projectile weapons should always do a lot more damage to animals then swords. (well technically they should just be a lot more likely to hit them in the first place, but that might be harder to program)
Most people carry around two weapons anyway, so it wouldn't be that big a deal, but only guards or other people who think they're going to be fighting would have a good reason to carry around giant swords.
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A different hit % for animals / people would be a much better implementation.Marian wrote:This is a great idea, glad it was accepted!
Bows, spears, and other projectile weapons should always do a lot more damage to animals then swords. (well technically they should just be a lot more likely to hit them in the first place, but that might be harder to program)
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Re: Weapon damage seperate for characters and animals
Possibility to do so - implemented.
But RD for now didn't use it.
But RD for now didn't use it.
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