Change to manual eating
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- SumBum
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Re: Change to manual eating
I think some people want to be able to consume things for RP purposes.
I don't see how this would work if automatic eating were removed. There would be riots.
The purging sounds like it's a timed event that happens once per day. There would be no point in having a limited stomach capacity if purged every time you ate.
I have mixed feelings on this. I like the stomach capacity thing, especially where energy foods are concerned (if/when they're reactivated). Could make some consider strategy when trying to decide if they want to heal, gain energy, etc... But also becomes a major disadvantage on the defense side if you have multiple people attacking.
meh...
I don't see how this would work if automatic eating were removed. There would be riots.
The purging sounds like it's a timed event that happens once per day. There would be no point in having a limited stomach capacity if purged every time you ate.
I have mixed feelings on this. I like the stomach capacity thing, especially where energy foods are concerned (if/when they're reactivated). Could make some consider strategy when trying to decide if they want to heal, gain energy, etc... But also becomes a major disadvantage on the defense side if you have multiple people attacking.
meh...
I don't know karate, but I know KA-RAZY!! - James Brown
- Snickie
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Re: Change to manual eating
Oh wait, purge. Duh. xDD But the eating effects take place right away just as they did before?
3325-4.03: You purged the contents of your stomach.
3325-4.03: You ate 200 grams of your potatoes.
^ like that?
3325-4.03: You purged the contents of your stomach.
3325-4.03: You ate 200 grams of your potatoes.
^ like that?
- SekoETC
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Re: Change to manual eating
Yeah, the healing or other effects are applied straight away. It also means that it's possible to "heal" hunger instantly instead of having to wait until the eating tick. It's hard to think of a situation where that would be necessary, though, unless a character was being starved as a prisoner or a slave and suddenly food fell on the floor, it would be beneficiary for them to hork it down straight away because otherwise they could be intimidated to dropping what they picked up. If someone gets attacked by say, pirates, and they're carrying some valuable thing that's edible, they could eat it to make sure the pirates won't get it if they kill the person. It would actually be interesting if it was possible to swallow small amounts of inedible resources such as gold, but it would have to be limited.
Not-so-sad panda
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Re: Change to manual eating
Would be awesome if you could swallow keys and sorts and cough it back up (or let it come out the other way. No way the pirate wants it now ). This would make weight testing more challenging and give a slave a chance to conceal something. But this is something to think about later. Let's first give the cantarians a stomach to put foods in.
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Re: Change to manual eating
*ono wrote:Would be awesome if you could swallow keys and sorts and cough it back up (or let it come out the other way. No way the pirate wants it now ). This would make weight testing more challenging and give a slave a chance to conceal something. But this is something to think about later. Let's first give the cantarians a stomach to put foods in.
This will change one thing. Instead sparing lives for cooperation my chars will just aim for killing from the beginning.
- EchoMan
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Re: Change to manual eating
That was my first thought too.
- RedQueen.exe
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Re: Change to manual eating
Unless the key was lost if the char was killed while it was swallowed!
That would likely just be weird, though...
That would likely just be weird, though...
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
"Fate loves the fearless" - James Russell Lowell
- Piscator
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Re: Change to manual eating
Well, we'd just need a "stick finger up someone's throat" button.
Pretty in pink.
- Snickie
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Re: Change to manual eating
Project: gutting the corpse of [a man in his twenties]
Duration: 3 hours (with tiredness factored in, it'd take 4 hours)
Tools: knife or machete (to cut the skin), pincers (to pick things up with--what, you're not about to touch stomach acid with your hands, are you?), chisel or reamer (to break into the skull and past other bones), maybe some retractors
If they were hiding anything, the initiator of the project will get it when the project is complete.
Also: There would have to be a limit to what people could swallow. Like, we can't have them swallowing battle axes and crossbows and steel scutums.
Duration: 3 hours (with tiredness factored in, it'd take 4 hours)
Tools: knife or machete (to cut the skin), pincers (to pick things up with--what, you're not about to touch stomach acid with your hands, are you?), chisel or reamer (to break into the skull and past other bones), maybe some retractors
If they were hiding anything, the initiator of the project will get it when the project is complete.
Also: There would have to be a limit to what people could swallow. Like, we can't have them swallowing battle axes and crossbows and steel scutums.
- Doug R.
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Re: Change to manual eating
Let's just reject the swallowing non-food items so we can focus on the core mechanism and maybe actually see it through to implementation?
Hamsters is nice. ~Kaylee, Firefly
- RedQueen.exe
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Re: Change to manual eating
What? And change our normal way of doing things? ;P
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
"Fate loves the fearless" - James Russell Lowell
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Re: Change to manual eating
Well, in this case I'd say we accept the original six points and leave refining some of the aspects for later.
Speaking of refinements, it might be a good idea to display the restorative properties of a resource in the consumption menu in a general way. Something like "100g of this resource can heal xy% health". This would save the user the trouble of checking the wiki and would also make it easier to keep it up to date.
As for point 3, it might be more sensible to set the pass out limit to a lower value (50%?). Otherwise people would wake up immediately after the next sobering tick (at least if 100% drunkenness is the maximum value). And since we don't seem to have discussed it yet, how fast would you be sobering up?
Speaking of refinements, it might be a good idea to display the restorative properties of a resource in the consumption menu in a general way. Something like "100g of this resource can heal xy% health". This would save the user the trouble of checking the wiki and would also make it easier to keep it up to date.
As for point 3, it might be more sensible to set the pass out limit to a lower value (50%?). Otherwise people would wake up immediately after the next sobering tick (at least if 100% drunkenness is the maximum value). And since we don't seem to have discussed it yet, how fast would you be sobering up?
Pretty in pink.
- Doug R.
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Re: Change to manual eating
I guess how fast you sober up should depend on the benefits/detriments to actually being drunk. If it does lend an attack advantage and a defense disadvantage, we don't want to make sobering up too rapid.
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
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Re: Change to manual eating
Currently passed out is counted as drunkenness being equal to 100% but if you want the limit lower to disallow instant sobering, there could be some sort of a pass out limit that would be applied instead of the 100%. Currently it should still be easy to change since it's only referred to in a couple of places. And I suppose giving that general x% healing per 100 grams shouldn't be too difficult. Currently in my version drunkenness recovery is set to 10% per turn but since it's defined as a constant, it would be very easy to change later.
Not-so-sad panda
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