Cantr (Mafia) II - OOC Thread, I guess.
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That was a sweet ending AoM. I am up for another game any time. Perhaps though, you should consider changing some of the base rules. The most exciting game I have ever played, roles were not revealed on death, and anyone could PM anyone. All of the plots and conspiricies that can spring up are awesome .
- AoM
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@ Talapus: Yes, I know what you are saying. But I wanted to break the villager's in easy, because I wasn't sure if everyone would have the strategy down enough to draw conclusions without role reveals. I'd say over half of the players in this game hadn't played before, so I was trying to balance the sides as well as I could.
You are right though. I do prefer playing without role reveals. Far more challenging and fun.
@ everyone: Thank you all very much for indulging me and playing. I hope you all had fun and realized just how cunning and devious some of your online buddies can be. Chalk one victory up to the Mafia, but it was very close.
Things that went wrong for TBR: I was as shocked as anyone when Phalynx chose Antisocial Hermit for the kill. I had thought she was doing an excellent job of keeping low and being a good godfather (Rau), nice read on the vigilante's part.
Things that went wrong for K-island: They lost. Hah! But two things stick out in my mind. First, they lost both bodyguards on the first day. That's tough luck no matter how you slice it. In a game with that much killing, bodyguards really help stem the bleeding and buy extra days for the village. Second, unfortunately the back-up detective player was unable to get online for a long period of time and was eventually replaced. In that time, two opportunities to search for TBR were wasted. Those views definitely could have helped on the final day.
You are right though. I do prefer playing without role reveals. Far more challenging and fun.
@ everyone: Thank you all very much for indulging me and playing. I hope you all had fun and realized just how cunning and devious some of your online buddies can be. Chalk one victory up to the Mafia, but it was very close.
Things that went wrong for TBR: I was as shocked as anyone when Phalynx chose Antisocial Hermit for the kill. I had thought she was doing an excellent job of keeping low and being a good godfather (Rau), nice read on the vigilante's part.
Things that went wrong for K-island: They lost. Hah! But two things stick out in my mind. First, they lost both bodyguards on the first day. That's tough luck no matter how you slice it. In a game with that much killing, bodyguards really help stem the bleeding and buy extra days for the village. Second, unfortunately the back-up detective player was unable to get online for a long period of time and was eventually replaced. In that time, two opportunities to search for TBR were wasted. Those views definitely could have helped on the final day.
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- sanchez
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My role turned out to be harder to play then I had first thought it was going to be. It was hard not to point out why some of the lynched townspeople were innocent, and why some of the hidden TBR had that aura of guilt. I managed to make myself look like a townsperson, but I guess I somehow looked like a threat to the other TBR. You killed your own brother in arms.
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