Missing/misplaced vehicles, buildings, and people.

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etece
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Re: Missing/misplaced vehicles, buildings, and people.

Postby etece » Fri Jul 27, 2012 11:16 pm

We seem to have a case of a missing person in Zuzi. I -think- some of his notes are on the ground, but there's no sign of him (alive or dead) and no one has seen him enter a building or leave town.
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xXNathXx
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Re: Missing/misplaced vehicles, buildings, and people.

Postby xXNathXx » Fri Jul 27, 2012 11:39 pm

Yep, my char has been out since he last talked, and he just freaking vanished.
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Pilot
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Re: Missing/misplaced vehicles, buildings, and people.

Postby Pilot » Sat Jul 28, 2012 1:23 am

Recently created characters don't leave body when they die. :wink:
xXNathXx
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Re: Missing/misplaced vehicles, buildings, and people.

Postby xXNathXx » Sat Jul 28, 2012 10:32 am

Thanks, (alf) Pilot.

EDIT: I don't know if this is normal, but there wasn't a "You see Char die" message either.
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the_antisocial_hermit
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Re: Missing/misplaced vehicles, buildings, and people.

Postby the_antisocial_hermit » Sun Jul 29, 2012 7:53 am

You don't get a message when a new player's character disappears in this sort of case.
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Oasis
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Re: Missing/misplaced vehicles, buildings, and people.

Postby Oasis » Tue Aug 21, 2012 6:24 am

That happened elsewhere as well, and it was very upsetting, the character had already become active and known and was making plans, then....poof! Nothing.
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Estaar
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Re: Missing/misplaced vehicles, buildings, and people.

Postby Estaar » Thu Nov 08, 2012 2:12 pm

Not sure if this is the right thread to post in, but here goes:

One of my boats seems to have been stuck for about two days now on a see off a coast. About 7 hours ago, I set it to sail into straight west at speed 100% for 4 turns, now I come back to it and it is 'floating on a sea' and it does not seem to have budged.

Has anyone else had this problem? Who can help?
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EchoMan
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Re: Missing/misplaced vehicles, buildings, and people.

Postby EchoMan » Thu Nov 08, 2012 3:49 pm

Can you give me the name of the boat?
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Doug R.
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Re: Missing/misplaced vehicles, buildings, and people.

Postby Doug R. » Thu Nov 08, 2012 5:27 pm

Estaar wrote:Not sure if this is the right thread to post in, but here goes:

One of my boats seems to have been stuck for about two days now on a see off a coast. About 7 hours ago, I set it to sail into straight west at speed 100% for 4 turns, now I come back to it and it is 'floating on a sea' and it does not seem to have budged.

Has anyone else had this problem? Who can help?

Are you getting the "hit a coast" message? And are you sailing directly away from the land? Is your character on deck for the sailing tick (remember, processing is not when it was during daylight savings)
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EchoMan
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Re: Missing/misplaced vehicles, buildings, and people.

Postby EchoMan » Thu Nov 08, 2012 5:51 pm

The was no character on the main deck at the sailing tick.
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Skarbniq
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Re: Missing/misplaced vehicles, buildings, and people.

Postby Skarbniq » Wed Feb 03, 2016 9:45 pm

Hi,

I have a character on a longboat which according to the image is around 3 rounds away from the land but when I try to sail in any direction I'm getting message that i'm hitting land.

I sailed to this position by angle 45 but also saling away with angle 225 dosn't help.

Should I post character details here ?
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sanchez
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Re: Missing/misplaced vehicles, buildings, and people.

Postby sanchez » Wed Feb 03, 2016 10:59 pm

There are certain areas where the map image does not exactly line up, which can be quite tricky to navigate. I would suggest you adjust your boat speed to attempt to travel fewer pixels each turn. I usually RP such areas as shoals. If it still doesn’t work, pm to Support.
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Goriath
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Re: Missing/misplaced vehicles, buildings, and people.

Postby Goriath » Wed Mar 30, 2016 6:10 pm

Does petrol evaporate like crazy? Within an game hour the petrol that was on the ground evaporated by nearly 3/4 . Is this normal?
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sanchez
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Re: Missing/misplaced vehicles, buildings, and people.

Postby sanchez » Wed Mar 30, 2016 6:27 pm

I'm not sure this is the right topic for this, but yes, petrol has an unusually high rot rate.
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computaertist
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Re: Missing/misplaced vehicles, buildings, and people.

Postby computaertist » Wed Mar 30, 2016 10:56 pm

And all of the rot for the day happens in a single tick at the same time each day.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.

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