Cantr Time Problems (slow, minutes not resetting, etc).

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sherman
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby sherman » Thu Aug 11, 2016 6:54 pm

Well, I mean Cantr time to what it should be. Now they are behind and hour and thus ticks will be 3h later than they used to be
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Aug 11, 2016 6:57 pm

When things like this happen, Cantr time usually just stays different. The ticks will still be at the same RL time as they used to be.
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Millhouse
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Millhouse » Thu Aug 11, 2016 6:59 pm

I don't know how long ago the fix was applied, but the sea travel tick that would have happened about ten minutes ago did not happen.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Aug 11, 2016 7:06 pm

Animal attacks are working.
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Tiamo
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Tiamo » Thu Aug 11, 2016 8:46 pm

It seems the ticks have moved 2 hours forward, judging by the time i received the daily email report.
I think ...
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Aug 11, 2016 9:55 pm

I think they are in a different order, as well.
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viktor
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby viktor » Thu Aug 11, 2016 10:17 pm

well.. the land travel tick at least in RL time did not occur, that is if it is connected to RL time and not game time.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Aug 11, 2016 10:24 pm

The land travel one occurred sometime between 3:30pm CST and 4:15pm CST instead of at 5:10pm CST.
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Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snowdrop » Thu Aug 11, 2016 10:45 pm

Game time seems to be standing still at the moment? As in, resetting to 3:11:17 with any page refresh. And projects didn't seem to progress again.


This is becoming one very looong day for our characters...
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Aug 11, 2016 11:10 pm

I am getting that time reset, too.

The travel tick just happened, so 1 hour later than usual.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Aug 11, 2016 11:49 pm

Project tick happened now. Seems like they're back on track, an hour later than they used to be.
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Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snowdrop » Fri Aug 12, 2016 1:56 am

Or...2 hours earlier, going by when domesticated animals ate.
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sherman
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby sherman » Fri Aug 12, 2016 5:31 am

Seems we also missed starving and eating tick yesterday. Otherwise Cantr tick page shows ticks happens same time as they used to be but Cantr time is different now
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the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Fri Aug 12, 2016 3:19 pm

They still seem to be a bit messed up. Last night, they seemed back on track (all times CST)- 6:10pm travel, 6:40pm projects, then again at 9:10pm and 9:40pm, but this morning, travel happened at 9:10am, but the projects tick didn't follow through at 9:40am? Eating also has not happened yet, and I think it should have happened 20 minutes ago, if it were following the travel and projects tick like normal. Though it may be at a completely different, weird time like the animal eating one.
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Rebma
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Rebma » Fri Aug 12, 2016 3:36 pm

Eating tick just happened at 7.16. So.. three hours or so RL before I logged in here. Which is accurate if a project tick happened at 7.12 (IG time difference was .01 to .05 before) Anyways, I'm pretty sure Joo's tick counter runs accurate, but I haven't had time to sit and watch.

http://joo.freehostia.com/cantr/ticks/

Edit: eh.. if we switched servers maybe not because iirc he said it pulls from when the server processes start so it won't be accurate at all, probably. Sorry for cluttering the topic with misinformation.
Last edited by Rebma on Fri Aug 12, 2016 3:47 pm, edited 1 time in total.
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