Cantr Time Problems (slow, minutes not resetting, etc).

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the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Sat Aug 27, 2016 5:17 pm

It does suck, but it is what it is. It may be that doing that would mess with the other ticks too much or cause problems that we can't see.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby SekoETC » Sat Aug 27, 2016 5:19 pm

Try playing for ten years, then a few hours without progress here and there stop mattering.
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Greek
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Greek » Sat Aug 27, 2016 7:17 pm

co


PS. The lost ticks won't be recovered. I've done it once and it caused a new problem.
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Ahrta
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Ahrta » Sat Aug 27, 2016 7:42 pm

Thank you sir!
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viktor
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby viktor » Tue May 23, 2017 7:01 am

ah, this was posted elsewhere but I guess this is more the correct spot for it?
viewtopic.php?f=3&t=28211
there is an issue with regards to the sailing tick that occurs at the same time as the daily reset
when this happens, there is no sailing progress for this tick (this really is an issue)
and another indicator that something is wrong the deck of a ship can be devoid of people during this tick and then walk back on after and the ship will still be set to sail
the game reset happening at the same time as the tick is causing real issues in game. please help.
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the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Thu Oct 05, 2017 7:39 pm

Just noting in case the trend continues in the coming days:

This is the 2nd day in a row that the game went down right before this particular project tick (2:40pm CST).

I'm not sure exactly when it came back up last night; it was sometime between 6-7:45pm CST.

ETA: It came back up much more quickly today.
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Millhouse » Fri Oct 06, 2017 7:45 pm

It happened again, but this time after the tick. 2:43pm (CST)
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Fri Oct 06, 2017 8:14 pm

It had a couple of issues even before the tick, but a bit earlier than the last two days (maybe 2:07pm & 2:20ish pm?), and this time they didn't last long. Since then, it's still been having some moments and been a bit sluggish.
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Tiamo
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Tiamo » Mon Aug 31, 2020 8:47 pm

Daily reports are suddenly created every few minutes....
I think ...
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Joshuamonkey » Mon Aug 31, 2020 8:59 pm

This should be fixed now (frequent daily reports).
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Greek » Mon Aug 31, 2020 9:06 pm

And the already existing duplicate turn reports are fixed too.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Tiamo
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Tiamo » Mon Aug 31, 2020 9:15 pm

Reaction time really speeded up here. :D
I think ...

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