Cantr Time Problems (slow, minutes not resetting, etc).

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Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snowdrop » Fri Aug 12, 2016 3:47 pm

Yeah, eating happened for mine. Perhaps all your characters just had enough already in their stomachs, hermit?

But...although the most recent travel tick happened without issue, the projects didn't. Which was fun, because I have several characters that would have finished what they're working on.

Yeah, Joo's counter is 2 hours slow since the change. Is the server now in a different timezone, perhaps? Doesn't explain missing ticks though, of course.
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the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Fri Aug 12, 2016 3:52 pm

Oh, whoops. I think I overlooked the eating tick amidst other happenings.

The counter on Cantr Enhanced seemed accurate last night. It counted 30 min between travel and project at the times I noted before. And it counted an hour between projects and sailing, which was shorter than before (used to be 2 hours). I couldn't check the sailing times, though, so I don't know if it actually happened when the counter said it would.

Looks like Joo's seems to match up with sea travel being at the same time as it used to be (having just passed). I know the land travel just happened 1 hour, 40 min ago, so it seems strange that it says it will happen again in 20 minutes. No project tick has happened since I woke up this morning, I know for sure. I had a project at 66% when I checked before work, and it's still 66% now, almost 3.5 hours later.

ETA: I think his clock is still set on the times before the game went down, because travel would happen in 15 min, had the game not been acting wonky, but it should be happening in 1 hr 15 min instead.
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Millhouse
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Millhouse » Fri Aug 12, 2016 3:59 pm

Yes, we missed another project tick. Possibly sailing tick too but I wasn't paying close enough attention. I'll watch the next expected round of ticks.

My observation yesterday was that travel, project and sailing ticks were occurring one hour (and roughly five minutes) after the usual times. Animal feeding, eating and (presumably) starvation happened 2 hours early (or 22 hours late if you want to look at it that way).
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Greek
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Greek » Fri Aug 12, 2016 4:17 pm

Pies has changed server time to the correct one. Ticks will now work like they did before the move.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snowdrop » Fri Aug 12, 2016 5:04 pm

Awesome, thanks! :D
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Tiamo
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Tiamo » Sat Aug 27, 2016 11:02 am

The projects process seems stalled....
I think ...
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Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snowdrop » Sat Aug 27, 2016 11:42 am

Yup. The one which should have occurred one RL hour ago didn't. Which is a shame, because it now means that one of my characters won't be finishing their project just before I go out later :roll:

ETA: And no advancement again. I don't have any characters travelling by road or sea though, so can't say if they're not happening either.
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Ahrta
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Ahrta » Sat Aug 27, 2016 1:52 pm

Any idea on when this will be fixed?
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Snowdrop
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Snowdrop » Sat Aug 27, 2016 2:28 pm

Just to add that the resting tick still worked. Tiredness down. Also...eating worked.
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Ahrta
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Ahrta » Sat Aug 27, 2016 3:03 pm

This keeps up and one of my characters is going to end up thinking that pickaxes are the WORST thing to use for getting diamonds..she just got a pickaxe and then the glitch happened.......
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sherman
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby sherman » Sat Aug 27, 2016 4:47 pm

Another work tick passed without progress. I think it's a total of 3, maybe even 4
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the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Sat Aug 27, 2016 4:49 pm

Just three.
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Ahrta
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Ahrta » Sat Aug 27, 2016 4:53 pm

Don't suppose they will catch up the progress when they fix this? Several of my characters should have been done with their projects
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the_antisocial_hermit
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby the_antisocial_hermit » Sat Aug 27, 2016 5:07 pm

I don't think they have ever done that. They definitely didn't a few weeks ago when it happened.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
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Ahrta
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Re: Cantr Time Problems (slow, minutes not resetting, etc).

Postby Ahrta » Sat Aug 27, 2016 5:14 pm

Thats unfortunate,

Seems to me it wpuld be part of the fix.

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