Cantr Time Problems (slow, minutes not resetting, etc).

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Cantr Time Problems (slow, minutes not resetting, etc).

Postby jeslange » Wed Jun 23, 2004 2:53 am

Please post them in this thread. Thanks.

-The 4 day rule doesn't apply to reporting errors, bugs, or CR breaches.
Last edited by jeslange on Thu Jun 23, 2005 2:20 pm, edited 7 times in total.
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Thomas Pickert
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Postby Thomas Pickert » Wed Dec 01, 2004 6:03 pm

Just to avoid misunderstanding.

I don't doubt, that 8 Cantr hours are still about 40-60 IRL minutes longer than one IRL day. I was merely saying, that what I thought to have found in the code wasn't the explanation.

I have found another possible explanation now, but I need a (IRL) day to examine, if what I suspect to have found is really the culprit.

And to avoid another possible misunderstanding in advance:
Even if I may find out that Cantr- and IRL-days are indeed a bit out of sync, that doesn't necessarily imply that we're gonna 'fix' that. In fact, I'm kind of attracted by the idea to consider this a feature, since it elegantly solves the problem, that the time of refreshing would always benefit players living in one particular timezone.
"Rotating" the refreshing over the day let's all timezones have that advantage periodically.
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Postby kroner » Tue Feb 15, 2005 7:36 am

36 cantr minutes.

1 cantr minute = 5 real life minutes.

5 rlmin/cmin * 36 cmin/chour = 180 rlmin/chour = 3 rlhour/chour

it works out fine, see?
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Jos Elkink
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Postby Jos Elkink » Sat May 28, 2005 9:04 am

The clock is running again and is unrelated to all those other things ..

Oh, wait, except for the tiredness thingy perhaps ... I'll look into that ...
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Jos Elkink
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Postby Jos Elkink » Sat May 28, 2005 9:07 am

The tiredness thingy should also be fixed, but I had to guess the amount - please confirm that you're not losing tiredness faster or slower than it used to be ...
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Postby Agar » Sun May 29, 2005 7:19 pm

my minutes just reset! :D
Reality was never my strong point.
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Postby Peter » Mon May 30, 2005 5:22 am

Not that good.
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Postby julie2 » Tue May 31, 2005 10:15 am

Can somebody tell us when the minute reset is supposed to happen these days? I foolishly used up all of yesterday's time, expecting a reset at 0.0.0. Cantr time, as usual. It didn't happen, and now all my characters are paralysed once more.
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Sunni Daez
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Postby Sunni Daez » Tue May 31, 2005 10:34 am

My minutes didn't reset today :cry:

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Postby Jintroo » Tue May 31, 2005 10:51 am

The game is having some difficulties it seems:

* No resetting of minutes, not on 0:00:00 Cantr Time, not at the real time it usually resets..

* Doubling all work, repairs, eating, travelling, ...

My (new) charries have all finished their projects and do not work double, but eat double and I don't have spare minutes, so I can't get them to farming... At least one of them will be starving to death in the next two days, without minutes resetting...

Come on gamemasters!!! I'm cheering at the sideline! You can fix it!

Good luck!
<i>"Art may imitate life, but life imitates tv."</i>(Ani Difranco)
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Jos Elkink
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Postby Jos Elkink » Tue May 31, 2005 11:49 am

The time really should be resetting now, but I don't know *exactly* when. I think sometime during hour 2 :) ...

I have no clue what could have caused the doubling of many hourly things, but it looks like it was a one-time incident. If not, I'll get really worried ;) ...
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Black Canyon
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Postby Black Canyon » Tue May 31, 2005 12:51 pm

It doesn't appear to be a one-time incident. :?
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Postby AngelSpice » Tue May 31, 2005 12:59 pm

But the minutes did reset :D
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Postby TatteredShoeLace » Thu Jun 02, 2005 11:17 am

It hour 1 and minutes did not reset last night, or at least for me. Anyone else?
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
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Postby rklenseth » Tue Jun 21, 2005 7:01 pm

Time is currently frozen at 2:18:45. It's been like this for a few hours. It should be on Hour 4 right about now. It seems projects are continuing but my characters cannot hunt until the time continues again.

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