Radio Repair Requests

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

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Doug R.
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Re: Radio repeaters are not working. (fixed)

Postby Doug R. » Fri Jul 20, 2012 12:44 am

Need the new radio in my car sync'd please.
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Re: Radio repeaters are not working. (fixed)

Postby EchoMan » Fri Jul 20, 2012 11:03 am

The radios have been synched.
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Doug R.
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Re: Radio repeaters are not working. (fixed)

Postby Doug R. » Fri Aug 03, 2012 9:55 am

Can the radios be sync'd again?

I don't understand how with the best transmitter in the game, I can hear people yet not talk to them. If the repeater message is reaching me, then I should be reaching the repeater.

(I'm speaking specifically about a "dead zone" in the Olip/blojt forest area where signals can escape from but can't reach, which seems to defy logic.)
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Re: Radio repeaters are not working. (fixed)

Postby EchoMan » Fri Aug 03, 2012 11:38 am

Copying coordinates from the parent location unless they were also NULL.
If there were parent locations with NULL coordinates (excluding locations 22 and 23), you should run the script again.Fixed 0 locations.
Found 1 radios with a missing frequency. Trying to find frequency...
Couldn't find frequency for 11172380. Reset frequency to 100.
Found 6 radios that exist only in the objects table. Adding the missing ones...
ID Type Frequency Location
11173000 520 100 24874
11165084 521 157 39662
11170191 535 100 39481
11171800 567 100 36730
11155764 571 100 32472
11172380 571 100 27393

There are 6 radios with coordinates out of sync. Adjusting...
ID Location Old X Old Y New X New Y
11173000 24874 0 0 1529 2426
11165084 39662 0 0 2035 2374
11170191 39481 0 0 5216 3141
11171800 36730 0 0 378 4067
11155764 32472 0 0 837 1169
11172380 27393 0 0 1454 2815

There are no receivers marked as transmitters or repeaters.
There are no repeaters marked as receivers or transmitters.
There were 4 transmitters marked as receivers or repeaters.
No radio frequencies are out of sync.
Done.
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Doug R.
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Re: Radio repeaters are not working. (fixed)

Postby Doug R. » Wed Aug 08, 2012 12:42 am

Could you please sync the radios?
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Re: Radio repeaters are not working. (fixed)

Postby EchoMan » Wed Aug 08, 2012 1:30 am

If it means my poor characters have to listen to even more b-s on those darn things, no.

Ok, will do.
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Doug R.
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Re: Radio Repair Requests

Postby Doug R. » Mon Aug 13, 2012 8:13 pm

There's a guy claiming that he's on a 4-town island, just built a radio, and I can hear him on Treefeather and Cantr. Since there are no islands like that around there, I just wanted to make sure that he's horribly mistaken and that it's not a rogue signal from a far-off land being brought to us by a bug.
Hamsters is nice. ~Kaylee, Firefly
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freiana
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Re: Radio Repair Requests

Postby freiana » Mon Aug 13, 2012 8:27 pm

As far as I understood, he's claiming there are four -other- towns to travel to... So a five town island. Miscommunication, maybe?
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
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Doug R.
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Re: Radio Repair Requests

Postby Doug R. » Tue Aug 14, 2012 12:12 am

Perhaps, but from what he said, the location is uninhabited. If it was a town on Tergotha, there'd be laws on the ground, and the buildings would have the town names on them. There would be no reason at all that they wouldn't know where they were. Maybe it's just a prank, but I wanted to be sure.

I only ask them to check, because I know a long time ago, there were locations in the DB associated with the wrong islands, and I also know that radio coordinates can get seriously screwed up.
Hamsters is nice. ~Kaylee, Firefly
xXNathXx
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Re: Radio Repair Requests

Postby xXNathXx » Tue Aug 14, 2012 10:44 am

I heard that, and I actually laughed when someone corrected him with the "if there are other 4 towns, it's a 5-towns island"
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Black Canyon
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Re: Radio Repair Requests

Postby Black Canyon » Mon Sep 03, 2012 3:25 am

Radio sync needed :)
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”

― Mark Twain
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Black Canyon
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Re: Radio Repair Requests

Postby Black Canyon » Wed Sep 05, 2012 3:13 am

Black Canyon wrote:Radio sync needed :)



Please?
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”

― Mark Twain
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EchoMan
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Re: Radio Repair Requests

Postby EchoMan » Wed Sep 05, 2012 6:23 am

Done. Sorry to keep you waiting.
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Black Canyon
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Re: Radio Repair Requests

Postby Black Canyon » Wed Sep 05, 2012 6:49 am

Thank you :)
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”

― Mark Twain
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miirkaelisaar
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Vehicle radio not functioning

Postby miirkaelisaar » Sat Sep 08, 2012 12:55 am

Um... yeah, I don't know if I messed up? or what... My character built a vehicle radio (receiver) that's the right one right? But I can't hear anything on it and I know there's tons of radio chatter and a radio in the workshop right next to my char. I then continued building vehicle radio (transmitter) and finished it, and tested it, still nothing on the radio. They're both set to freq. 100. If you can help me, the character and radio in question are in Halwende Mountain next to Shortinazy, in a stationcar called Truehearts of Halwende.
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