Hello,
in the dutch town "Wirwarov" we finsihed our cityhall. But we don't see it.
A guy already send an e-mail to bug department, but I thought the forum might be quicker (and easier)
Help us get our well earned cityhall
no cityhall
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- anomaly
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no cityhall
It's him.... The Anomaly...Do we proceed?..Yes.... He is still......only human.
- InsaneIrony
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Somewhere in the middle of an uninhabited desert, is a ghost town of buildings that vanished from elsewhere *grins*
Sometimes buildings teleport---a building from Alenz Hills (I believe) wound up in Seatown Forest or somewhere near, and a man was taken with it and left behind when it re-teleported. He lives in the area still, actually.
Sometimes buildings teleport---a building from Alenz Hills (I believe) wound up in Seatown Forest or somewhere near, and a man was taken with it and left behind when it re-teleported. He lives in the area still, actually.
I'm not dead; I'm dormant.
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- anomaly
- Posts: 87
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Sorry to borther you again Meh, but no also my canoe vanished after completion. I'll also send a mail about it right away with the details.(cityhall still wasn't there so I also send a mail with all the details)
Kinda weird don't you think? What is causing this bug? And is the other building and this canoe for ever lost ?
Kinda weird don't you think? What is causing this bug? And is the other building and this canoe for ever lost ?
It's him.... The Anomaly...Do we proceed?..Yes.... He is still......only human.
- anomaly
- Posts: 87
- Joined: Sun Dec 21, 2003 5:18 pm
- Location: Some where inside the matrix
- InsaneIrony
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- Joined: Sat Sep 27, 2003 9:21 pm
- Location: Philippines
- Contact:
- Nick
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- Location: Halifax, Canada
|west| wrote:Somewhere in the middle of an uninhabited desert, is a ghost town of buildings that vanished from elsewhere *grins*
Sometimes buildings teleport---a building from Alenz Hills (I believe) wound up in Seatown Forest or somewhere near, and a man was taken with it and left behind when it re-teleported. He lives in the area still, actually.
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- Joined: Mon Aug 25, 2003 5:23 pm
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