Unable to cancel steed adoption

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Millhouse
Posts: 521
Joined: Sat Jun 13, 2015 1:32 am

Re: Unable to cancel steed adoption

Postby Millhouse » Sun Jul 26, 2015 3:05 pm

It took me a while but through testing, but I figured out that the way it works is that if you are working reins at project tick, you will receive the bonus at next travel tick.

So if you just get on your horse and go like you would any other land vehicle, don't expect to get a bonus on that first travel tick. You have to plan your departure a little if you want those one tick town hops.
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*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Re: Unable to cancel steed adoption

Postby *Wiro » Sun Jul 26, 2015 3:16 pm

Millhouse wrote:It took me a while but through testing, but I figured out that the way it works is that if you are working reins at project tick, you will receive the bonus at next travel tick.

So if you just get on your horse and go like you would any other land vehicle, don't expect to get a bonus on that first travel tick. You have to plan your departure a little if you want those one tick town hops.

Do you know if you keep the bonus when you do other things after the project tick but before the travel tick? Say, you arrive at a town and stay on the horse a bit to keep doing the reins and then step out for a bit to explore before setting off before the next travel tick.
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Millhouse
Posts: 521
Joined: Sat Jun 13, 2015 1:32 am

Re: Unable to cancel steed adoption

Postby Millhouse » Sun Jul 26, 2015 4:03 pm

I believe so, but I'd need to test to confirm. There's 2 1/2 hours RL between project tick and travel tick, so I would hope so.
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Snowdrop
Posts: 473
Joined: Wed Jan 29, 2014 8:23 am

Re: Unable to cancel steed adoption

Postby Snowdrop » Tue Jul 28, 2015 12:01 am

Update: I think the reins did work on one road back home, so I'm no longer worried about that. And on returning back, my character could cancel the adoption project. So, if a fix was sorted for that, thank you :D ...if not, then I guess the horse leaving the location broke the project's invincibility shield :lol:
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Spillages
Posts: 395
Joined: Thu May 25, 2006 10:33 pm
Location: Spokane, WA.

Re: Unable to cancel steed adoption

Postby Spillages » Sat Aug 01, 2015 9:55 pm

I've not seen code for cantr, but my best guess is it's parsing the steed as a material in the project rather than the machine. Once material has been used, it cannot be cancelled.
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