Daily hunting

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

Moderators: Public Relations Department, Players Department, Programming Department

User avatar
Tiamo
Posts: 1261
Joined: Fri Feb 01, 2008 2:22 pm

Daily hunting

Postby Tiamo » Tue May 05, 2015 10:57 am

It seems my characters cannot hunt every day at the same time any more. They could until a few days ago.

I am used to let them hunt at the same time each day, just after a project tick. I now have to wait for the next tick, so the hunting time moves forward each day. This is really inconvenient.

What happened?
I think ...
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Re: Daily hunting

Postby *Wiro » Tue May 05, 2015 11:45 am

The ticks moved after time froze for a short time, that might be the reason.
Read about my characters by following this link.
User avatar
Swingerzetta
Posts: 615
Joined: Mon Feb 11, 2013 11:21 pm

Re: Daily hunting

Postby Swingerzetta » Tue May 05, 2015 8:50 pm

Wouldn't it work to just skip a day and then resume your old schedule?
User avatar
Tiamo
Posts: 1261
Joined: Fri Feb 01, 2008 2:22 pm

Re: Daily hunting

Postby Tiamo » Wed May 06, 2015 5:24 am

I have done that (monday -> tuesday), Swingerzetta, but the problem is still there. Will try again from off today.
I think ...
User avatar
Tiamo
Posts: 1261
Joined: Fri Feb 01, 2008 2:22 pm

Re: Daily hunting

Postby Tiamo » Fri May 08, 2015 7:32 pm

Still not good.
I think ...
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Daily hunting

Postby EchoMan » Sun May 10, 2015 2:05 pm

This could be caused by you being more efficient in the skill for your project now than you used to be.
User avatar
Rebma
Posts: 2898
Joined: Tue Aug 12, 2008 6:47 am
Location: London, ON
Contact:

Re: Daily hunting

Postby Rebma » Sun May 10, 2015 4:48 pm

Just curious Echo, as I've been following this, how that affects things?
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Daily hunting

Postby EchoMan » Mon May 11, 2015 5:57 pm

Higher skill allows you to complete projects faster, while lower skills makes it slower. Or am I missing something?
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Re: Daily hunting

Postby *Wiro » Mon May 11, 2015 6:00 pm

EchoMan wrote:Higher skill allows you to complete projects faster, while lower skills makes it slower. Or am I missing something?


Yeah, hunting doesn't work like other projects do.
Read about my characters by following this link.
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Daily hunting

Postby EchoMan » Mon May 11, 2015 6:08 pm

No, but Bmot was hunting after a project completion every day, and can't do that now, so perhaps his projects does now complete faster, and the hunting has not yet reset.

Very schematic:

Code: Select all

X----|----|----|----|----|----|----|----X----|            <- Time, X = hunting reset
X-----|-----|-----|-----|-----|-----|-----|-----X--¤--|   <- Project before skill change, X = project completion, ¤ = did hunt
X---|---|---|---|---|---|---|---X-#-|                     <- Project after skillup, X = project completion, # = tries to hunt
User avatar
Tiamo
Posts: 1261
Joined: Fri Feb 01, 2008 2:22 pm

Re: Daily hunting

Postby Tiamo » Mon May 11, 2015 6:33 pm

It was me in fact, not Bmot.
Hunting is in no way related to projects. ALL my characters hunting have to wait longer than a day now.
I only mentioned the project tick, so it would be clear where exactly in the tick cycle my characters hunted (projects are not completed, they just advance):

0:00 start of tick
0:30 reduce tiredness, animals attack, weather (somewhere here...)
0:45 sailing
1:10 land movement
1:40 projects
--------> my chars are hunting here
2:00 reduce tiredness (this may have moved....)
3:00 end of tick

Where in this cycle is hunting block from the day before (8 ticks ago) released?

When i timed it today, it was at the projects moment(1:40), almost 9 ticks after hunting took place. It should be a full tick earlier (as it was until a week ago).
I think ...
User avatar
ObsessedWithCats
Posts: 435
Joined: Sun Feb 09, 2014 4:39 pm

Re: Daily hunting

Postby ObsessedWithCats » Tue May 12, 2015 10:03 am

I didn't hunt loads when I played once I had all my characters in something looking like civilisation, but I did notice that often I would have to wait an extra (IRL) hour or so relative to the previous day before I could hunt. Much less often I'd be able to hunt ~20 IRL minutes earlier than the day before.
User avatar
ObsessedWithCats
Posts: 435
Joined: Sun Feb 09, 2014 4:39 pm

Re: Daily hunting

Postby ObsessedWithCats » Tue Aug 16, 2016 9:55 am

*pulls hair out*

Is this something that can be fixed? Assuming the in-game time hasn't been jumped forwards or backwards in the last day it's been more than 26 real-life hours since one of my characters hunted and he still can't hunt again.

edit: was able to hunt shortly before 27 hours had passed

Return to “General Support”

Who is online

Users browsing this forum: No registered users and 1 guest