Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Players Department, Public Relations Department, Players Department Trainee, Programming Department, Development Monitor, Resources Department

User avatar
EchoMan
GAB/Prog. Chair/LD (Sv)
Posts: 7764
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Accessibility of interface

Postby EchoMan » Mon Jan 16, 2012 8:01 am

That is fixed since a couple of days.
User avatar
the_antisocial_hermit
Posts: 3675
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Re: Accessibility of interface

Postby the_antisocial_hermit » Sat Jan 21, 2012 6:09 pm

What happened to the link back to Cantr from the forum up by the User Control Panel link?
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.
Contact:

Naming people

Postby RedQueen.exe » Mon Jan 23, 2012 12:12 am

Can we do something similar with naming people? I hate that when I get introduced to more than a couple people at once, I have to start doing "show all" in order to hit the last couple, then read the events above the introductions.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
User avatar
javacougar
Posts: 41
Joined: Fri Oct 14, 2005 3:50 am
Location: Waterloo, Ontario, Canada

Re: Accessibility of interface

Postby javacougar » Mon Jan 23, 2012 3:00 am

And now that I think about it, the only time the word Cantr is mentioned on this page is in the title of the tab and the address bar and the only mention on the actual page is in your above post. Now to most of us that fact that everything is green practically screams Cantr, but I think it would be logical to have better game branding within the forums. Surprised I'd never noticed it until I read your post.
User avatar
the_antisocial_hermit
Posts: 3675
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Re: Accessibility of interface

Postby the_antisocial_hermit » Mon Jan 23, 2012 5:39 am

I don't really care about the word Cantr being mentioned more on the forum pages a lot, since most people will know; it would probably be better though, as you said.

I just liked the link that let me click it to go back to the game from the forum. We used to have one with the old forums, then when the fact that there wasn't one any longer was brought up a long time after the forum change, Armulus added one on the bar by User Control Panel. Now it's disappeared, and I'd like to see it back.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
EchoMan
GAB/Prog. Chair/LD (Sv)
Posts: 7764
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Naming people

Postby EchoMan » Mon Jan 23, 2012 12:48 pm

(Split! Don't hijack existing suggestions for new (or rather non-searched) suggestions)

This has been discussed before. Please search and merge.

The thing is that you would probably want to see the events page for every char you name so you know who said what, who spawned when, who introduced whom and so on. So you would have to reload the events page several times anyway.

It would be possible if we had the char-naming textbox as a mouseover function on character names and posted it with JavaScript.
User avatar
RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.
Contact:

Re: Naming people

Postby RedQueen.exe » Mon Jan 23, 2012 10:07 pm

Right, what I would really like to see is more control over the events page in general. The ability to hide everything below what I've already read, particularly when I check in and find out I have 8 pages to read that I'm never going to be able to cover all in one sitting. The ability to lock it from auto-hiding after number of views, for the same reason.

What would be nice is if I could click a button next to an event and have it hide everything below it, and have an option in the settings to not auto-hide after a certain number of views (of course, events would still disappear after the six day mark, same time they would from "show all")

Did I just hijack my own thread? Because that would be awesome. I'll try and verify this suggestion doesn't already exist, then rename it or roll it into UI enhancements.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
Comy
Posts: 471
Joined: Sun Jul 08, 2007 8:27 pm

Re: Accessibility of interface

Postby Comy » Wed Jan 25, 2012 1:18 am

I don't know if this is the right place to post this, but would it be possible for the "working on a project" icon on the People tab to link to the actual project page?
Dishonor on you, dishonor on your cow...
User avatar
EchoMan
GAB/Prog. Chair/LD (Sv)
Posts: 7764
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Accessibility of interface

Postby EchoMan » Mon Jan 30, 2012 7:40 am

I'm sure it is possible. I'll add it to the development topic.
User avatar
Greek
Programming Dept. Member/Translator-Polish
Posts: 4569
Joined: Mon Feb 13, 2006 5:41 pm
Location: Kraków, Poland
Contact:

Re: Accessibility of interface

Postby Greek » Wed Feb 01, 2012 1:16 pm

Another idea: when we click on the name on the project information page (creator or participants) links should direct us onto that certain's character description page, not small list on the people page. That's absolutely useless feature in my opinion, never gave me any advantages and forced many times to click more.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
User avatar
Oasis
Posts: 4556
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada
Contact:

Re: Accessibility of interface

Postby Oasis » Wed Feb 01, 2012 5:38 pm

Yes, I completely agree. You can already see who is working on it, useless to just show that again.
User avatar
Greek
Programming Dept. Member/Translator-Polish
Posts: 4569
Joined: Mon Feb 13, 2006 5:41 pm
Location: Kraków, Poland
Contact:

Re: Accessibility of interface

Postby Greek » Mon Feb 06, 2012 10:09 pm

I'm not sure it can be posted here or moved to another topic - thing which was suggested by someone as addition to the people page improvements: add work/sex/wounds/hunger icons on the character list page. It could be very useful to get instant information about all characters, especially if we have not enough time to take care of all of them at the moment. And there will be no possibility to miss that our character will soon die because of starvation, because we have no time to read all events.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
User avatar
Greek
Programming Dept. Member/Translator-Polish
Posts: 4569
Joined: Mon Feb 13, 2006 5:41 pm
Location: Kraków, Poland
Contact:

Re: Accessibility of interface

Postby Greek » Wed Feb 08, 2012 9:49 pm

Another suggestion: make "store into container" page to look like "retrieve from container" page. I think that page is now the ugliest in whole Cantr:
* TWO small list menus
* TWO submit buttons :O
* TWO pages (select container->select amount) to make such easy thing as storing potatoes in the cup
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
User avatar
Oasis
Posts: 4556
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada
Contact:

Re: Accessibility of interface

Postby Oasis » Thu Feb 09, 2012 7:39 am

I vote yes, and I nominate Greek to make it happen. :P
User avatar
the_antisocial_hermit
Posts: 3675
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Re: Accessibility of interface

Postby the_antisocial_hermit » Fri Feb 10, 2012 5:37 pm

I've been looking at the character description page, and the subtitles don't really work all that well in the way they look. I think they ought to be a different color than the rest of the text or have each section set apart by a line, as all the sections just feel like they're squashed together.

I thought I'd illustrate. (All names and terribly identifying information have been changed to protect the innocent.):

Image

Whether there was a slight change to the page, or I'm just noticing it for the first time, or have noticed and thought about it but never endeavored to say anything, I thought I'd give some input now.
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 4 guests