Pickpocketing

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department

User avatar
Robert
Posts: 91
Joined: Fri Oct 08, 2004 12:04 am
Location: Oregon, USA

Postby Robert » Mon Oct 25, 2004 3:00 am

Pickpocket option! A chance of failing, reduced by certain intruments, and if it fails, you still get the item possibly, but it shows up on the events screen! Just run through a city stealing everything and continue!
"I'll carry your books, I'll carry a tune, I'll carry on, carry over, carry forward, Cary Grant, cash & carry, Carry Me Back To Old Virginia, I'll even Hara Kari if you show me how, but I will not carry a gun." -Hawkeye, M*A*S*H
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Oct 25, 2004 3:38 am

Robert wrote:Pickpocket option! A chance of failing, reduced by certain intruments, and if it fails, you still get the item possibly, but it shows up on the events screen! Just run through a city stealing everything and continue!
Pickpocketing might be a decent feature. But you've just given the best reason why it might not be as well. Stupid random thieves don't need to be any more annoying.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
User avatar
Spider
Posts: 923
Joined: Thu Dec 04, 2003 8:15 am
Location: Cali

Postby Spider » Mon Oct 25, 2004 3:45 am

Pickpocketing a crossbow and iron shield, happy day :twisted:
I was not intoxicated while I wrote this.
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Mon Oct 25, 2004 5:07 am

What you all should be doing is lying to people about why you need a bunch of steel (we're making a boat, honest! No wait, a container!) then getting some 'associates' to come with you, make a handful of crowbars, find a van, do some carjacking / joyriding.
Reality was never my strong point.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Oct 25, 2004 5:42 am

Carjacking is dangerous...you'd better have an escape path of navigable roads. Tandem bikes are much safer.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Mon Oct 25, 2004 7:08 am

But how many people can you have helping with a lockpicking project? And you need to drag the current occupants, if any, out. Once you've done that, can your associates all fit on that tandem bike?

Or do you want to steal a van?
Reality was never my strong point.
Revanael
Posts: 1555
Joined: Mon Apr 05, 2004 7:15 pm

Postby Revanael » Mon Oct 25, 2004 1:52 pm

Vans are so much better than tandem bikes. Though... I'd love to get a half-dozen characters together and go screaming round the main island on dirt motorbikes... Though I've only seen one on the whole island, so far.
User avatar
Robert
Posts: 91
Joined: Fri Oct 08, 2004 12:04 am
Location: Oregon, USA

Postby Robert » Tue Oct 26, 2004 3:21 am

Pickpocket a ton of iron. Like they wouldn't notice THAT! Oh, and it would add realism to the game for crooks to be that much more annoying, and maybe add in a variable of weight.
"I'll carry your books, I'll carry a tune, I'll carry on, carry over, carry forward, Cary Grant, cash & carry, Carry Me Back To Old Virginia, I'll even Hara Kari if you show me how, but I will not carry a gun." -Hawkeye, M*A*S*H
NetherSpawn
Posts: 114
Joined: Tue Jul 27, 2004 1:27 am

Postby NetherSpawn » Tue Oct 26, 2004 7:53 pm

If pickpocketing were a project rather than an immediate interaction, it would get around the primary problem of it being too easy.

Also, you could make failure chance be based on the weight of what you are trying to pickpocket (crossbows are pretty big), possibly with some other factor involved if someone can come up with a pickpocketing tool.
"We will change our world forever. You will handle the arrangements."
User avatar
SekoETC
Posts: 15523
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Tue Oct 26, 2004 8:26 pm

Pickpocketing a crossbow? No way! That's far too big. Now if it was called robbing and not pickpocketing, maybe then, but the victim (if not suffering from the sleeping sickness) would surely notice and fight back. So the thief pulls the item away and the victim tries to pull it back. When the project is on, they cannot attack but others can attack them and if one gets hit, he or she automatically lets go. Or maybe the damage must be more than one or two points.
Not-so-sad panda
NetherSpawn
Posts: 114
Joined: Tue Jul 27, 2004 1:27 am

Postby NetherSpawn » Wed Oct 27, 2004 2:57 pm

You can't deny characters the right to attack because someone is trying to rob them. That's just insane.
Plus, one person tries to swipe the crossbow, the other punches the crossbow holder. You get to steal the crossbow merely by nature of having two people.
"We will change our world forever. You will handle the arrangements."
User avatar
SekoETC
Posts: 15523
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Wed Oct 27, 2004 4:55 pm

Yeah that's why there's the limit. It would need to be more than bare fist. And after the weapon is gone, the victim can attack them both (if they have not run away).
Not-so-sad panda
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed Oct 27, 2004 8:55 pm

So two people with one longbow could take two items from every person in town? Or at least every unshielded person and every person who failled to block, if you could block with a shield someone was trying to take away.

Pickpocketing in cantr would presumably be made less effective than IRL, not more so.

Also, this mechanic would mean that the larger army could always win by surprise attack - have a bunch of grunts grab everyone's weapon or shield and then have a couple extra people to provide injuries. :shock:
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
User avatar
SekoETC
Posts: 15523
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Thu Oct 28, 2004 2:43 pm

Oh, I forgot about that stupid thing... If Cantr was realistic then of course everybody would notice someone being robbed in the middle of their city and there could be no extra attacks. Or then people could set autodefend on themselves and some people they consider friends.
Not-so-sad panda
NetherSpawn
Posts: 114
Joined: Tue Jul 27, 2004 1:27 am

Postby NetherSpawn » Sun Nov 07, 2004 4:02 am

Actually, in real life, it is possible to steal things in broad daylight without anyone noticing. I prefer this to struggling with someone over control of their item.
Autodefend just guarantees the attacker the advantage, unless he misses. The defender is injured when he/she retaliates.
Finally, in real life, you could just hit the other character in the back of the head with a billy club. Then they'd be totally at your mercy. The attacker almost always wins in reality, at least if he's not expected.
"We will change our world forever. You will handle the arrangements."

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest