As I was picking up about 600 keys today, I started thinking about something. There are those of us who have characters holding hundreds, sometimes (if you're like mine) about a thousand keys. I know that it would help me tremendously with key situation if the key numbers were listed in the Buildings list next to the building name. Shouldn't you be able to see the key number to the door? You can see the number by trying to break into it, why can't you see it just by looking at the door?
As it is right now you have to try breaking into the thing to see the key number if you don't have the key and if you do you are going in and out of all the buildings to check numbers. While labeling the key does help, you may end up with keys to other towns, and other places you won't know where they go to. And the keys are easy to mislabel, but it'd be better to see in your list and see the number on the door to know if you have the key to that building or vehicle. What would be the possibility of having key numbers listed with the building and vehicle names?
Building Names listed with Key Numbers
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- Doug R.
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Re: Building Names listed with Key Numbers
My only comment here is that if we implement an event that shows when people are snooping about, you won't be able to find key numbers by starting lock-breaking projects anymore, as you'll be seen even if you don't finalize the project.
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- Vega
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Re: Building Names listed with Key Numbers
I like Mitch's idea A LOT.
(And sorry, Doug, I really didn't understand what have you said
so maybe next thing it's duplicated but...)
It this about events when people is trying to enter locked buildings is implemented, having the number of the locks on the buildings will avoid A LOT of spam when people try to guess where are that unlabeled key from...
(And sorry, Doug, I really didn't understand what have you said
![Confused :?](./images/smilies/icon_confused.gif)
It this about events when people is trying to enter locked buildings is implemented, having the number of the locks on the buildings will avoid A LOT of spam when people try to guess where are that unlabeled key from...
- Doug R.
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Re: Building Names listed with Key Numbers
You do have a point there, though, I have to say, implementing both would sort of cancel out any effect either one would have on it's own, making one beg the question if it's worth doing at all if we wind up where we started?
Hamsters is nice. ~Kaylee, Firefly
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Re: Building Names listed with Key Numbers
Vega wrote:I like Mitch's idea A LOT.
(And sorry, Doug, I really didn't understand what have you saidso maybe next thing it's duplicated but...)
It this about events when people is trying to enter locked buildings is implemented, having the number of the locks on the buildings will avoid A LOT of spam when people try to guess where are that unlabeled key from...
Exactly. A lot of the time I have to try just to find out what the key number is. If the keys numbers were listed with the doors I wouldn't have to check each one for a key number and when the event messages come up (if and when implemented), be mistaken for someone who is "snooping". I think you should be able to see the number on the lock anyway.
- Vega
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Re: Building Names listed with Key Numbers
*Vega tears her transtalor certificate and gets too depressed.*
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*Vega hires a Doug>Spanish translator.*
Euh... I've always been against the "trying to open a looked door" event.![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
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*Vega hires a Doug>Spanish translator.*
Euh... I've always been against the "trying to open a looked door" event.
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- SekoETC
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Re: Building Names listed with Key Numbers
How about introducing a button called investigate lock numbers, and clicking on it would reveal all lock numbers and create a public event that Person X investigated all the locks.
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Re: Building Names listed with Key Numbers
I don't think it would really cancel the other event message idea really. You're talking about a game message being sent out if someone is checking a locked door, correct? The key numbers lised would only allow you to see the key number, You are still going to have your theives and others checking out to see if doors are open. All this does is allow you to see key numbers to the doors and not be mistaken for snooping if that's all you're after. Theives are still going to try and get in, they're still going to be checking doors. I still think the event messages are a good idea but I think the key numbers being listed is still a good idea as well.
And Seko that might not be a bad idea but when you've a leader having to check them all you're going to have a page full of Person X investigated Lock 1, Person X investigated lock 2, and so on, all theway down your screen. It would be simpler if the building name just listed the building key number as well in my opinion.
And Seko that might not be a bad idea but when you've a leader having to check them all you're going to have a page full of Person X investigated Lock 1, Person X investigated lock 2, and so on, all theway down your screen. It would be simpler if the building name just listed the building key number as well in my opinion.
- SekoETC
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Re: Building Names listed with Key Numbers
That's why I suggested having a button that investigates all the locks at once, thus only creating one event.
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Re: Building Names listed with Key Numbers
SekoETC wrote:That's why I suggested having a button that investigates all the locks at once, thus only creating one event.
I misread and misunderstood you
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- SumBum
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Re: Building Names listed with Key Numbers
Somewhat off topic, forgive me... But I'd like to see the lock # listed and its status of locked/unlocked. Thieves are still going to run in and out of every unlocked building, so no worries about it preventing you from spotting troublemakers. What it will provide is a less clumsy way of knowing how you should RP.
I HATE emoting something like *runs inside and slams the door* then having to follow it up with *the slamming sound was actually his face hitting the door because it was locked*. It's very awkward.
I HATE emoting something like *runs inside and slams the door* then having to follow it up with *the slamming sound was actually his face hitting the door because it was locked*. It's very awkward.
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