Vega wrote:The most important thing I found against this idea (and the only one by now, I'm not thinking so much today) is that you can't leave and survive. I mean... You must leave the game for a short/medium period of time, as in holydays, maybe for a month. You put your account on leave and you put your char gathering food to not starve. Fine. You return after all that time and you found your char alive (if animals or people didn't kill him/her, okay.) If you implement this and people need to rest, you'll can't do this and you are going to depend of other people to feed you always and that sometimes doesn't work...
I think that, if you implement this at any way, people should be able of do anything else even at 100% of tiredness.
Thats why there should be barrier, to what level of tiredness can work bring you. 100% is way to much, but 50-70% is good enough to slow you down, but dont stop you at all.
As for survival, making place to rest its not hard. Just make Fur rug or Cod and you have nice place to sleep and get some good rest. Also tiredness dont need make huge difference in dependence of your skill. For example 2%/h if you are Expertly 5%/h if you Awkwardly. Other just calculated in middle. This way you still can do a lot of things before you are too tired, but if you would go rest some time then you would do much more.
This change can wait as long as needed, but it would be good for RP. Those characters are not a robots, who work always at 100%, if they are not bothered. Let them live their life and let us take care of them.