Event updates while whispering a character
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- g1asswa1ker
- Posts: 1003
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Event updates while whispering a character
Anyway to like a feed from the normal text screen to the private message screen ... as while typing a private message you miss the feed that scrolls.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- Doug R.
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- Okud
- Posts: 174
- Joined: Thu Sep 02, 2004 7:33 pm
Re: private message
Let me translate
While typing a message to all characters in the location, you get updates in the event list whenever something new happens. But while whispering to a character, you don't.
While typing a message to all characters in the location, you get updates in the event list whenever something new happens. But while whispering to a character, you don't.
Reality is that which when you stop believing in it does not go away. (Philip K. Dick)
- g1asswa1ker
- Posts: 1003
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- Location: Rome, NY
Re: private message
Thank you... sorry I wasn't all there when I posted earlier.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: private message
It would be very easy to mistake one interface for the other, and say things you intend to whisper, and vice versa. If we would do this we need to make a very obvious distinction between the two pages.
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- EchoMan
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Re: private message
Helpful link: viewtopic.php?p=419054#p419054
- g1asswa1ker
- Posts: 1003
- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
Re: private message
I would think the private message screen would be fine, just need a feed showing event line update...
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- Joshuamonkey
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Re: Event updates while whispering a character
I think this would be a good addition.
I changed the topic title by the way.
I changed the topic title by the way.
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http://doryiskom.myminicity.com/
https://writealyze.com
"Don't be afraid to be different, but be as good as you can be." - President James E. Faust
I'm LDS, play the cello, and run.
- Wolfsong
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Re: Event updates while whispering a character
I ditto the good idea, and don't see how this would be confusing - if you still have to specifically click on the dialogue box by a character's name to whisper, you won't mix everything up.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Event updates while whispering a character
If we change the whisper page to look like the normal event page (with an event feed), it could get confusing. We need to make sure they are different enough looking to avoid confusing them. Especially since we will probably make it so that every page have the same top menu (character info and buttons to inventory, objects, people, etc). All I'm saying.
- SekoETC
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Re: Event updates while whispering a character
If it would show only last five events and maybe limit them to speaking (either in public or to you), that should probably be enough not to miss anything critical and it would look different enough not to cause mixups.
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- Armulus Satchula
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Re: Event updates while whispering a character
You could possibly store the id of the event that happened. When you click "say", notify the play that has been updates and show them the events that have happened since they started typing. I believe the forums do this now or at least forums I have used in the past. The player would have to submit again.
- SekoETC
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Re: Event updates while whispering a character
I bet that would be much simpler than using javascript.
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