Hi all,
My suggestion was mentioned in some other topics but I didn't find an own topic for this idea.
As I wrote in topic, why resources can be stored in containers and item cannot?
I causes big mess in rooms and on ships.
So my idea is that items should have a possibility to put it into container. I think that it is very odd that a character can put a pile of coal on shelf or hide it in drawer or chest but can't do it with a weapon or tool. Items have its own weight so I do not why isn't it possible.
What do you think about it?
Regards,
kryminator
Storing items in containers
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- Snickie
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Re: Storing items in containers
Original intent of this thread: viewtopic.php?f=2&t=20780
Although this is more broad, whereas that one was more geared towards weapons and the like.
I also remember a discussion in another thread (might've been that one, too lazy to look) whose name/topic I don't remember. It had something to do with realism by mentioning the volumetric qualities of items. An extra dimension would have to be added to storage containers and items (as well as resources), most likely cubic centimeters, and then the load of stuff inside each storage container would not be allowed to exceed either dimension (volume vs. weight).
For example, if a small wooden crate holds 1000g and has dimensions of 10x10x10 totaling 1000 cm^3, then you could place several knives with dimensions 1x1x3, along with maybe a telescope of 2x2x5, and maybe a shield at 6x6x2, and as more items are added, the placement of every other item is shifted (but keeping the basic dimensions: for example, an item of 2x7x3 could be shifted to 7x2x3 on an x,y,z axis) until you can't shift anything anymore and afterward can only add grams of raw materials. And obviously, 1g = 1cm^3. It would get very complicated, and I doubt the programmers would want to take on that big of a responsibility.
[Edit: I know these dimensions aren't very realistic, but then, neither is food consumption. Is being able to survive by eating only eleven carrots or half a potato every day realistic to the world as we know it? I thought not.]
Or, we could ignore realism and set it so only certain items can go in certain storages, but the list of which items should and should not be able to go into storage would be under constant debate. "Why can't this [item] fit into this [storage]?" "Why can this [item] fit into this [storage]?" "We should rewrite the list."
I like the idea of being able to store items, but the specifics of it all would make it more difficult and whatnot.
Although this is more broad, whereas that one was more geared towards weapons and the like.
I also remember a discussion in another thread (might've been that one, too lazy to look) whose name/topic I don't remember. It had something to do with realism by mentioning the volumetric qualities of items. An extra dimension would have to be added to storage containers and items (as well as resources), most likely cubic centimeters, and then the load of stuff inside each storage container would not be allowed to exceed either dimension (volume vs. weight).
For example, if a small wooden crate holds 1000g and has dimensions of 10x10x10 totaling 1000 cm^3, then you could place several knives with dimensions 1x1x3, along with maybe a telescope of 2x2x5, and maybe a shield at 6x6x2, and as more items are added, the placement of every other item is shifted (but keeping the basic dimensions: for example, an item of 2x7x3 could be shifted to 7x2x3 on an x,y,z axis) until you can't shift anything anymore and afterward can only add grams of raw materials. And obviously, 1g = 1cm^3. It would get very complicated, and I doubt the programmers would want to take on that big of a responsibility.
[Edit: I know these dimensions aren't very realistic, but then, neither is food consumption. Is being able to survive by eating only eleven carrots or half a potato every day realistic to the world as we know it? I thought not.]
Or, we could ignore realism and set it so only certain items can go in certain storages, but the list of which items should and should not be able to go into storage would be under constant debate. "Why can't this [item] fit into this [storage]?" "Why can this [item] fit into this [storage]?" "We should rewrite the list."
I like the idea of being able to store items, but the specifics of it all would make it more difficult and whatnot.
- RedQueen.exe
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Re: Storing items in containers
Snickie wrote:Or, we could ignore realism
Wouldn't be the first time. Besides, as Piscy mentioned at one point, cantr grams are kind of a b-td-sd combination between mass and volume already. Just use the gram limitations that are already in place and roll with it! My disbelief is already firmly suspended anyway.
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Re: Storing items in containers
Yeah, the reason why items can't be put into containers is probably that the people trying to implement it thought to complicated. I really wouldn't go to any more detail than having rough categories like small, medium and large.
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Re: Storing items in containers
RedQueen.exe wrote:Just use the gram limitations that are already in place and roll with it! My disbelief is already firmly suspended anyway.
+1
Wouldn't bother me a bit.
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Re: Storing items in containers
As for those mentioned limitations, we are already ignoring reality in some purposes, just look on car parts; do they weight so little in reality? Would you be able to put all jeep parts in your backpack/inventory in reality? I think, you wouldn't, but It looks like You can do it in cantr (I do not check it, because none of my charaters have access to such things, but it looks like it is possible). I am not saying that it is worrying me. I don't care and I am trying not to treat cantr world like a real world.
Each world has its own rules, so in cantr weight may be (and currently it is) definition of item weight and proportions.
EDIT: Moreover, it should be easy to implement if we won't play with items dimensions although it will lead us to absurd situations like holding motorcycle tire in apothecary kit but I think that holding a truck frame in your inventory (which is probably possible now) is even more absurd.
Each world has its own rules, so in cantr weight may be (and currently it is) definition of item weight and proportions.
EDIT: Moreover, it should be easy to implement if we won't play with items dimensions although it will lead us to absurd situations like holding motorcycle tire in apothecary kit but I think that holding a truck frame in your inventory (which is probably possible now) is even more absurd.
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Re: Storing items in containers
Any chance of anything like this ever happening?
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Re: Storing items in containers
Yes.
Some day in the future.
Some day in the future.
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