Swimming

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department

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RedQueen.exe
Posts: 1187
Joined: Thu Dec 30, 2010 8:41 pm
Location: Deep in an underground research facility.

Re: Swimming

Postby RedQueen.exe » Mon Nov 07, 2011 1:07 am

If a sea battle mechanism isn't being considered, then I say yes, kill it. At least the larger part of swimming as though one were in a ship. Swimming as an activity that builds strength and adds tiredness, I am in support of.
"What I really don't understand is what kind of recipe do you want because you talked about porn, phones and cooking and I became lost" - Vega
"Fate loves the fearless" - James Russell Lowell
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Addicted
Posts: 973
Joined: Thu Apr 08, 2010 2:42 pm
Location: Australia

Re: Swimming

Postby Addicted » Mon Nov 07, 2011 1:28 am

I agree with Doug and Redqueen.exe.

The original idea is great. The rest... please not. There are too many 'what ifs' and 'pear shaped' mechanics, as well as the programming difficulties.
Bryan T B
Posts: 40
Joined: Thu Oct 13, 2011 11:02 pm

Re: Swimming

Postby Bryan T B » Tue Nov 29, 2011 11:27 pm

i think it should just be killed

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