Tents
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- Ecilope
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Tents
I was thinking it would be cool to have a mobile, quick way to provide semi-privacy and shelter.
I have a character that's part of a small nomadic society, and its awkward to stop in the middle of the woods and have to watch the couples "do their thing".
The society is nomadic, and very successfully, so it would be nice to have some way to give people a little privacy, without having to build a permanent structure. Maybe using wood and hide?
-Becky
I have a character that's part of a small nomadic society, and its awkward to stop in the middle of the woods and have to watch the couples "do their thing".
The society is nomadic, and very successfully, so it would be nice to have some way to give people a little privacy, without having to build a permanent structure. Maybe using wood and hide?
-Becky
- The Hunter
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It has been mentioned a long time ago, but maybe now with clothes implemented and a use for textiles it will be possible in the near future?
And instead of a crowbar needed to break into a building a knife or any other cutting tool suffices for breaking into a tent?
And instead of a crowbar needed to break into a building a knife or any other cutting tool suffices for breaking into a tent?
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"Our enemies are resourceful and innovative".
"and so are we..."
They never stop thinking about new ways to harm our country and people"
"and neither do we"
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- sammigurl61190
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- Nick
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The tents would be hard to program if they were like that. Something where you pick them up or drop them, but when they are dropped, a building is added to the buildings list.... the tent. I am not sure exactly on how the game schematics work, but that would be either really hard or really easy to program.
- new.vogue.nightmare
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creepyguyinblack wrote:Yes, tents should be rooms without locks, and a fairly limited capacity. There'd have to be some way to "connect" the tent with the owner though, for the purposes of packing and unpacking it.
No ownership...you couls start a one hour tent packing and unpacking project, the tent cannot be packed up if anything's inside, and if anyone tries to pack up YOUR tent, then you yell "HEY! That guy's stealing my tent!" and killkillkill!
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- nitefyre
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Yeah the part about having a tent stolen from you really sucks. One of my characters was displaced from their home when they didn't have a lock to it.... I guess if it was a Project sort of thing, then it would work for Security purposes, as long as you were inside, and it could not be moved like that. But farming type projects can be done with in...and probably no projects should be allowed to be started with in. So mind as well use a car, eh?
-
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I was going to make a thread about this, but then I thought "Someone has probably already suggested this so I'll try doing a search." and found this thread. How I was going to suggest this has also already been written.
Mainly:
"No ownership...you couls start a one hour tent packing and unpacking project, the tent cannot be packed up if anything's inside, and if anyone tries to pack up YOUR tent, then you yell "HEY! That guy's stealing my tent!" and killkillkill"
"Maybe using wood and hide?"
"That would be nice...a temporary home."
"Yes, tents should be rooms without locks, and a fairly limited capacity."
Mainly:
"No ownership...you couls start a one hour tent packing and unpacking project, the tent cannot be packed up if anything's inside, and if anyone tries to pack up YOUR tent, then you yell "HEY! That guy's stealing my tent!" and killkillkill"
"Maybe using wood and hide?"
"That would be nice...a temporary home."
"Yes, tents should be rooms without locks, and a fairly limited capacity."
- TatteredShoeLace
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- TatteredShoeLace
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(off topic) I've been hoping to see some more Native American-esque items in the game...Tipi, Gorgets(british officer neck protect that became a status symbol for warriors, made of bronze or german silver) Bronze/silver armbands, broaches, moccasins, woven sashes. I can throw some pretty great photos up if anyone wants to see the good stuff.
http://www.crazycrow.com/crafts/porky_roach.php
^^This is why Cantr needs Porcupines! (I own one of these, they are really quite impressive. It is Porcupine guard hair and deer tail hair woven together to a silver spreader. I am to some degree an expert on Native Culture [mostly clothing] and I think it would be FANTASTIC to bring to the game. If I could even become a tailor for Cantr I would be glad to make sure it is all described well and resource proportional)
Also, I know, this isn't about human culture, so cantr has no indians unless someone makes them. But a RPed indian would like something besides wool pants and a hemp tunic.
But yes, tents.
http://www.crazycrow.com/crafts/porky_roach.php
^^This is why Cantr needs Porcupines! (I own one of these, they are really quite impressive. It is Porcupine guard hair and deer tail hair woven together to a silver spreader. I am to some degree an expert on Native Culture [mostly clothing] and I think it would be FANTASTIC to bring to the game. If I could even become a tailor for Cantr I would be glad to make sure it is all described well and resource proportional)
Also, I know, this isn't about human culture, so cantr has no indians unless someone makes them. But a RPed indian would like something besides wool pants and a hemp tunic.
But yes, tents.
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- TatteredShoeLace
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