Like in the other thread imagined. Another proposal.
This char locked the others in a room. No she doesn't locked them, She has only to much weight in this room. So if they could leaf this building, maybe through destroying the room where they are prisoned (prisoned not locked -.-). Or they could leaf this room another way, the others could go away and let this dumbass play like it wish. But not with ruining others the game.
Leaving a building when only to much weight is in the way
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- Arenti
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Re: Leaving a building when only to much weight is in the way
Unfortunately it does happen sometimes and staff doesn't do anything about it. And yes they are in a shack and my char is much stronger than average with a battleaxe he should be able to chop up that shack in a few minutes. 

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- SekoETC
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Re: Leaving a building when only to much weight is in the way
Dragging from outside the location was discussed, but apparently it should only be limited to dead bodies so unless the people abusing the system used dead bodies to block the room, you'd be screwed.
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- Arenti
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Re: Leaving a building when only to much weight is in the way
Thats stupid. I don't understand staff can't see that this is ruining the game play. As against this there is nothing someone can do. Isn't that unfair! Or will staff only do something when it happens to them?
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Re: Leaving a building when only to much weight is in the way
Hold your horses, no need to let that one out of the box.
The problem is well known and something has to be done against it. It's just that finding the optimal solution isn't easy.
The problem is well known and something has to be done against it. It's just that finding the optimal solution isn't easy.
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Re: Leaving a building when only to much weight is in the way
Another idea.
Elide full rooms. If a room is full of stuff, the game should check the next exit. If it is locked you should can break it, or if the door is unlocked you should can go into the next room. Or leave the building.
(Maybe instead of the "there is to much weight inside" failure message the buildings and rooms list + leave the location side should be showed.)
Elide full rooms. If a room is full of stuff, the game should check the next exit. If it is locked you should can break it, or if the door is unlocked you should can go into the next room. Or leave the building.
(Maybe instead of the "there is to much weight inside" failure message the buildings and rooms list + leave the location side should be showed.)
- Doug R.
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Re: Leaving a building when only to much weight is in the way
Splitting this into two conversations runs a serious risk of dividing attention in a way that nothing will come of either. My post in the other topic applies to both threads, but we can't reasonably expect people to duplicate their comments in two conversations. I will repeat my words here and see which thread takes off.
Also understand that while we can generate a policy and come to a consensus about a fix, if a member of programming doesn't put time into implementing it, it will come to nothing. The GAB recently adopted a new policy of having a programming member sponsor a project before we waste too much time developing it. Does anyone in programming wish to take implementing any solutions to this problem as their own project?
Doug R. wrote:I had always considered this a feature as opposed to a bug, but I'm willing to change my position. Let me think out loud here on this page.
Current precedents:
Note/Knock spamming - not allowed because it is an OOC attempt to annoy the player, not the character.
Machine sabotage - not allowed because it's intended that characters should be able to clear their own machines, but they can't.
Blocked land vehicles and buildings - we clear them, because it's not reasonable to expect players to wait years to be able to get inside.
Blocked ships - we only clear them if they were recently blocked, out of fairness to all those who over the years tried to salvage ships but couldn't. However, now that I examine this policy in light of the previous precedents, it seems somewhat contradictory. If someone died naturally on a ship, and the ship is blocked, it should be cleared, just like a building (if a ship with room docks to it). If someone dies and purposely blocks the ship (say, as a defense against piracy, "If you kill me, you'll never get aboard"), then that seems to me to be sabotage in a way, and also smells of annoying the player. Having a policy exception for this also doesn't make sense, as anyone with access can clear blocked ships without leaving fingerprints, so any staff member against this policy could clear any ship they wanted without detection. I think it's time this policy is revisited.
Cantr is designed to be a slow-paced game. We have rejected, multiple times, proposed mechanisms like insta-kills that would make the game "fast." Since wars are primarily won or lost based on who has the most locks, it can be reasoned that being dragged into a building from which one cannot escape nor be rescued from, simply because another living character is standing in a capacity room, is akin to an insta-kill, especially when the obstructing character is PKing with no roleplay. We already accept that characters should be able to clear rooms of dead bodies themselves but cannot - so we do it for them. A dragging mechanism for this has been in accepted suggestions for a long time. However, should characters be able to drag out a living character?
My position for a long time has been "no." If I want to barricade myself in my home, I can do it. I can pile stuff up against the door and board up the windows, making entry impossible. Because of this, my position is that, if a character has the available material to barricade a room, then they should be allowed to do so. HOWEVER, what I cannot do is then exit my house, grab a cop, drag him into my house, lock him up, and re-barricade the door and not expect to get shot and the dwelling stormed the minute the door opens. Using this logic, doing this is clearly wrong, because it violates the slow-paced nature of Cantr, and as such can be considered an exploit.
The situation in Blackrock Forest ended when the player unsubscribed and the dead body was removed from the building by staff. There was no in-game solution other than the entire Blackrock tribe packing up and moving. Truthfully, this was generally accepted by the players, not because they agreed with what the character in question was doing, but because nearly everyone hates the Blackrocks, and seeing them driven off by one character just tickled us. But let me be blunt - if the Blackrock tribe could not come up with a suitable in-game solution to deal with this problem, then no one can.
So this is what we are faced with, as I see it:
Characters should be able to barricade themselves inside dwellings.
Characters should not be able to exploit barricades as weapons.
I want to expand a bit on legal barricading. Back to my original RL example - I can barricade myself inside for as long as I want, but the people on the outside have options. They can cut my power (not relevant to Cantr). They can employ psychological warfare, like playing Barney music at 200 decibels (but annoying the player isn't allowed in Cantr, so this won't work). Last, they can take brute force approach and blast me out, just like they did to those cultists in Philly back in the 70's. But we can't do that in Cantr either. So let's add another to the list:
Characters should be able to disassemble buildings.
So, that's my new position on the matter. Now, what do we do about it?
Also understand that while we can generate a policy and come to a consensus about a fix, if a member of programming doesn't put time into implementing it, it will come to nothing. The GAB recently adopted a new policy of having a programming member sponsor a project before we waste too much time developing it. Does anyone in programming wish to take implementing any solutions to this problem as their own project?
Hamsters is nice. ~Kaylee, Firefly
- Arenti
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Re: Leaving a building when only to much weight is in the way
Sorry I went too far. And I like the idea of being able to dissemble buildings. It's just unfair play. As the char in the shack has no way of fighting back. No option of getting out.
There is no rule that says I can't post as much I want. I asked my lawyer.
- Arenti
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Re: Leaving a building when only to much weight is in the way
It would be nice if it could be done within 2 or 3 cantr years. 

There is no rule that says I can't post as much I want. I asked my lawyer.
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