buildings

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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MelloYell
Posts: 598
Joined: Fri Sep 03, 2010 7:16 pm

buildings

Postby MelloYell » Wed Jun 01, 2011 7:19 pm

i did a search so hopefully i didnt miss this.

disassembling buildings? and if they have rooms, having to disassemble the rooms first, and then the atual building?
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Doug R.
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Joined: Wed Mar 23, 2005 6:56 pm
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Re: buildings

Postby Doug R. » Wed Jun 01, 2011 7:48 pm

Accepted, just hard to implement.
Hamsters is nice. ~Kaylee, Firefly

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