Autotag keys on completion

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Abe
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Autotag keys on completion

Postby Abe » Thu Jan 20, 2011 7:50 pm

If you build a new lock/vehicle, the key you get for it should be automatically tagged with the name of the room/vehicle.
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nateflory
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Re: Autotag keys on completion

Postby nateflory » Fri Jan 21, 2011 3:17 am

I support this suggestion! :)
The tags are easy to change anyway, so I can't see this as an issue, and in reality, you'd be making the key with the lock, so it's more convenient to us as players, rather than clicking on the key item, making sure it's the right key, based on location objects, then tagging it. :)
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Joshuamonkey
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Re: Autotag keys on completion

Postby Joshuamonkey » Fri Jan 21, 2011 6:44 am

This would make things easy for me also, but it takes away from the role playing aspect, like having automatic town names; it would seem weird for the key to be automatically tagged. It would discourage adding a little personality to your label, even if that's just writing only part of the name or adding "(longboat)".
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Abe
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Re: Autotag keys on completion

Postby Abe » Fri Jan 21, 2011 6:57 am

I don't think it would discourage adding a little personality to the label because it would take the same effort as it does now: click on tag/untag button and write something else.
Almost all the keys my characters have have only that as tag: the vehicle or the room name. I made this suggestion because I believe that is true for most keys in the game.
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phoenixannwn
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Re: Autotag keys on completion

Postby phoenixannwn » Fri Jan 28, 2011 12:08 am

I concur. I don't really have anything to add though.
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