I think we ought to have a distinction with wild growing food, which is harder to collect as it's all spread out, and cultivated crops that give a higher yield because they are farmed in a greater density.
Wild crops would grow of their own accord (maybe have wild corn, potatoes etc, nut berries and so on). Only a few days worth would you be able to collect in a day, so cultivated crops will be needed to gather food very quickly.
Characters need to cultivate crops themselves. Perhaps 98madison (or whoever posted it) could find his post on cultivation and repost it here?
Cultivation and Wild Food
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- Solfius
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thats the point with gathering it usually takes an awful long time to get enough food for one day. Hunting as well would help.
2 oe 3 days worth a day would mount up moderately quickly, but for masses of food you would need cultivation.
You would spend half your time collecting food, which is what most agricultural communities did any way, even more so for hunter gatherers
2 oe 3 days worth a day would mount up moderately quickly, but for masses of food you would need cultivation.
You would spend half your time collecting food, which is what most agricultural communities did any way, even more so for hunter gatherers
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Well, I have killed around 4 racoons with one char, and he got some meat. Now, I still have plenty of carrots, so I can't check out if I can eat the raw meat. For all I know, you might have to cook it. But I would like the idea of hunting. Maybe they could have a population limit, and possibly go extinct?
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Extinction would be a very interesting problem because it would either mean no animals which means no meat or preserving them limiting the number of animals that can be killed or only killing dangerous animals and nothing else for a year or so allowing the population to recover then allowing certain people with permission to go hunting, which of course means poachers and a patrol to protect animals.
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