cutecuddlydirewolf wrote:No one wants to find alternatives.
Fewer and fewer people want to play the game at all. Hence this topic.
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cutecuddlydirewolf wrote:No one wants to find alternatives.
Chris wrote:cutecuddlydirewolf wrote:No one wants to find alternatives.
Fewer and fewer people want to play the game at all. Hence this topic.
cutecuddlydirewolf wrote:I understand that. But that doesn't have much to do with the topic I was referencing. People still play, and people are content to have their characters sit around and do nothing, which only contributes to the stagnating environment.
sherman wrote:And honestly I think part of the issue is just that players are kinda lazy and need babysitting. This is my personal experience so it's of course not the whole truth but it feels like many don't do much themselves and need someone else to think stuff for them. I would probably be one of those who would quit if survival would be more though.. I just don't think it would work.. People don't suddenly learn to co-operate and I bet most would just give up.
HFrance wrote:In the world of Cantr everyone wants to be king but can not do anything alone, except by circumventing the laws. No one can rely on others to do this together because he know that each character is just one of the heads of a hydra, whose other ten heads he does not know. Anyone who trusts others is a fool, and sooner or later will see his grand plan be overthrown by treason, legal or illegal. Difficult to simulate a society on these bases.
Jos Elkink wrote:HFrance wrote:In the world of Cantr everyone wants to be king but can not do anything alone, except by circumventing the laws. No one can rely on others to do this together because he know that each character is just one of the heads of a hydra, whose other ten heads he does not know. Anyone who trusts others is a fool, and sooner or later will see his grand plan be overthrown by treason, legal or illegal. Difficult to simulate a society on these bases.
In my mind, allowing up to 15 characters per player was always exactly to address this: nobody wants to play only followers, but it is too time consuming to play 15 leaders. So I hoped players would, typically, play about 2 or 3 leaders, and then 10 or so followers, so that we have plenty of boring population and still enough excitement for each player I guess that didn't quite work out like that.
sherman wrote:I play 8 leaders and I can honestly say I didn't want to play any of them. I simply just... got position by being most awake or.. oldest or then I had to be leader cause you can't have town without leadership. I have tried to spread responsibilities but rarely anyone is volunteering so it's basically up to my char to lead. I think this isn't game's fault, rather it's more about players and what they choose/wish.
sherman wrote:I think this isn't game's fault, rather it's more about players and what they choose/wish.
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