PaintedbyRoses wrote:I hate to see conditions become more unsurvivable for people who are spawned into undeveloped or deserted areas and want to try to make their homes there. Already, they often can't survive because they can't make sufficient shields for protection from the animals.
This fact was one of the reasons for starting the talks in staff that Jos mentioned above. I have spawned a few chars (more or less for testing survivability) in a small language group, and it was extremely challenging for half of them even to survive their first time. One of them probably set a record in dying from animal attacks in just over two days time.
PaintedbyRoses wrote:My favorite thing to do with the characters I have, so far, has been the struggle to achieve the basics of life. My least favorite is being spawned into a noisy town where everything is, literally, handed to my character.
Please don't make it so the only way for characters to survive is to move to an already established community. With so much left over stuff and so many stockpiled resources, characters can just hang out and work a little without a reason to accomplish much. I think this leads to boredom on the part of the players.
It has been the intention of the game developers (at least during the last few years) to address this, by making new things to create and use resources on. There is very little effort involved in surviving in a large language group and town at the moment. We would like this to change, but not too drastically of course. The idea of changing animal migration and feriosity could perhaps be part of making things a little less easy in such areas, but then we also need to make sure the lone newspawns in remote areas doesn't get trampled to death their first day.
PaintedbyRoses wrote:I would rather see everything deteriorate over time and not be fixable - even things that do not decay much in RL, like gold and diamonds. Everything should decay in Cantr to reduce the current overabundance of material goods and resources, IMO. In fact, the more valuable the item, the faster it should decay.
Different type of rot and decay is also on the table, being discussed. Building and vehicle maintenance for more advanced buildings and vehicles. Decay for locks that isn't used (passed through) for a very long time. More maintenance type projects that would require resources and/or man-hours. These things are very loosely discussed, nothing more than brainstorming yet though.
PaintedbyRoses wrote:Conflict is an essential part of every good story and Cantr is, basically, a story. From what I can glean about Cantr's past, the best times were when groups were in conflict with each other over resources and there were factions and tribes and plots and wars. There are no conflicts now, that I can see. Making animals attack poor newspawns even more in lonely areas is not going to create any group conflict. Having most of the important resources, like hematite mines gradually stop producing while existing iron and steel items are falling apart...now that's gonna cause some problems. Forests could also start to disappear due to over cutting. New trees could grow but would have to reach a certain age or size before they could be cut.
For the English region, things seem to have settled mostly. There are other language groups where there still is conflict, and war over regions and such. But they are fewer nowadays, perhaps as a result from a dwindling player base, and the fact that most towns have everything in abundance. If we address some of the things above, perhaps once again this will spark more conflict over resource locations and so on.
PaintedbyRoses wrote:I'm sure there are factors I don't know enough to consider but, as in RL, I'm contributing my two-cents worth of opinion, anyway.
Thanks for making Cantr!!
I am sure too.
Please send an application to join the Resource Department if you would like to put your $0.02 where it could be of better use (though these discussions are also valuable), but in the end, if there are no people involved in staff, there will be no change.
You're welcome, and thanks for playing.