Let's talk about 20-year-olds
Moderators: Public Relations Department, Players Department
-
- Posts: 517
- Joined: Tue Jul 02, 2013 10:40 pm
- Location: Utah, United States
Re: Let's talk about 20-year-olds
I'll have to keep that point in mind and have my town leaders show a bit more gratitude instead of just offering payment for work.
- bnlphan
- Posts: 355
- Joined: Tue Sep 07, 2010 1:42 pm
Re: Let's talk about 20-year-olds
Every town is different. Just like every leader is different. Yes I admit sometimes I spawn a character and find myself wishing there was a back button. But I suck it up and play the game. Sometimes it surprises you. I've had towns that I absolutely hated and eventually left. Only to spawn a new character there that ended up being a pleasurable playing experience. Maybe some of the difference is on me and my characters personality.
I'll use this chance to give props to Hyrle. I've had the pleasure of playing under at least two of their town leaders and they are absolutely fabulous at what they do. They rival Coventina at being organized and helpful.
Now on to the main point of this thread and attitudes towards newspawns. Sadly there are a few places that you instantly feel like slave labor if you hang around. Which I do. One of my characters spawn in a town I try to give it a couple of game years at least before I venture off. I cant recall how many times I've had a character told you want to help out we'll pay you. Two years later no payment. So they 1. Leave (which often involves theft for payment if possible) 2. Die. 3. Assimilate and work for no payment never advancing much in cantr life.
I do however feel that for characters that have ambition, there is a lack of fostering that need by a lot of cantr society. Saying hi make yourself at home and pretty well not offering to help doesnt really do much if all they can do is gather potatoes. I will admit that my lack of RP abilities skews my veiw on this subject a bit. But generally speaking I think a lot of the leaders in game could be a little more forthcoming with newspawns and helping them fit into town and work toward any goals they may have. And certainly dont want to make this sound like a gripe. I have utmost respects for players who can handle being a town leader. I've always failed miserably or gave up.
Happy playing.
I'll use this chance to give props to Hyrle. I've had the pleasure of playing under at least two of their town leaders and they are absolutely fabulous at what they do. They rival Coventina at being organized and helpful.
Now on to the main point of this thread and attitudes towards newspawns. Sadly there are a few places that you instantly feel like slave labor if you hang around. Which I do. One of my characters spawn in a town I try to give it a couple of game years at least before I venture off. I cant recall how many times I've had a character told you want to help out we'll pay you. Two years later no payment. So they 1. Leave (which often involves theft for payment if possible) 2. Die. 3. Assimilate and work for no payment never advancing much in cantr life.
I do however feel that for characters that have ambition, there is a lack of fostering that need by a lot of cantr society. Saying hi make yourself at home and pretty well not offering to help doesnt really do much if all they can do is gather potatoes. I will admit that my lack of RP abilities skews my veiw on this subject a bit. But generally speaking I think a lot of the leaders in game could be a little more forthcoming with newspawns and helping them fit into town and work toward any goals they may have. And certainly dont want to make this sound like a gripe. I have utmost respects for players who can handle being a town leader. I've always failed miserably or gave up.
Happy playing.
Mastering the fine art of sleepworking
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Let's talk about 20-year-olds
bnlphan wrote:
I do however feel that for characters that have ambition, there is a lack of fostering that need by a lot of cantr society. Saying hi make yourself at home and pretty well not offering to help doesnt really do much if all they can do is gather potatoes.
This x100.
It goes such a long way just having someone with enough interest to simply ask what a new character's interests or goals are once they've had a little time to settle in, and making even a token effort to help them along with those. So many so called leaders just seem to take zero interest in the people they're supposedly leading.
- Slowness_Incarnate
- Posts: 1103
- Joined: Mon Aug 11, 2003 11:19 am
- Location: Lalaland
Re: Let's talk about 20-year-olds
The people in their town...have mouths too. This reminds me of a cousin of mine irl. They say to me "You never call or come see me!" And my response to them is,..."Your phone isn't any further from your hand than mine is from my hand. And I do not live any further from you, than you do from me."
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Let's talk about 20-year-olds
Slowness_Incarnate wrote:The people in their town...have mouths too. This reminds me of a cousin of mine irl. They say to me "You never call or come see me!" And my response to them is,..."Your phone isn't any further from your hand than mine is from my hand. And I do not live any further from you, than you do from me."
Sometimes newpawns have non-veteran players who really don't have any ideas what the possibilities are though. And sometimes people deliberately play characters as a blank slate that need a little guidance or prodding to develop. And why would I bother having one of mine taking a deeper interest or becoming loyal to a town that barely acknowledges their humanity?
It always amazes me how many town leaders don't even bother to so much as say hello when somebody spawns.
- Slowness_Incarnate
- Posts: 1103
- Joined: Mon Aug 11, 2003 11:19 am
- Location: Lalaland
Re: Let's talk about 20-year-olds
Marian wrote:Slowness_Incarnate wrote:The people in their town...have mouths too. This reminds me of a cousin of mine irl. They say to me "You never call or come see me!" And my response to them is,..."Your phone isn't any further from your hand than mine is from my hand. And I do not live any further from you, than you do from me."
Sometimes newpawns have non-veteran players who really don't have any ideas what the possibilities are though. And sometimes people deliberately play characters as a blank slate that need a little guidance or prodding to develop. And why would I bother having one of mine taking a deeper interest or becoming loyal to a town that barely acknowledges their humanity?
It always amazes me how many town leaders don't even bother to so much as say hello when somebody spawns.
What amazes me even more is when my town leaders go out of their way for said newspawn or newspawns, only to have them get a shield, not answer any questions asked of them, take food from the free containers, and leave. Not a word. Not even a name. This is all after being offered free tools, free clothes, free vehicle sometimes too.
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 914
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: Let's talk about 20-year-olds
Yeah, and some newspawns want car right away even that town wouldn't have one. And if they don't get they suddenly fall asleep...
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- Slowness_Incarnate
- Posts: 1103
- Joined: Mon Aug 11, 2003 11:19 am
- Location: Lalaland
Re: Let's talk about 20-year-olds
I hear that. "I want a car, a car now, yesterday before I even spawned. Gimme gimme."
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Let's talk about 20-year-olds
Slowness_Incarnate wrote:
What amazes me even more is when my town leaders go out of their way for said newspawn or newspawns, only to have them get a shield, not answer any questions asked of them, take food from the free containers, and leave. Not a word. Not even a name. This is all after being offered free tools, free clothes, free vehicle sometimes too.
See the problem with this conversation is we can just keep going around in circles with this, because for every lame newspawn ignoring opportunities in a good town, there's a crappy leader that doesn't care enough to offer any no matter how much of a good faith effort a new char makes to try and get involved. Spawning is random, can't exactly match new chars up with the towns they deserve.
And just speaking from the perspective of someone who had several newspawns relatively recently (all chars still under 30), the town leader not bothering to greet them and just assuming someone else will step up is something I notice. Especially if it becomes a trend, it makes an impact on a char's thoughts about that town, from then on out. It's not about stuff, I can scrounge up equipment anywhere. It's about whether the person who's going to expect to receive your respect and loyalty as a foregone conclusion is capable of being decent and friendly or if they're sleepy and useless or a self-absorbed twit who can't stop whispering to their lover for two seconds to acknowledge your existence.
...all that said, all the crappy town leaders in the game are good in a way. A character so woefully neglected in their spawnhood will wind up developing all sorts of interesting thoughts and motivations.
- bnlphan
- Posts: 355
- Joined: Tue Sep 07, 2010 1:42 pm
Re: Let's talk about 20-year-olds
Marian wrote:
And sometimes people deliberately play characters as a blank slate that need a little guidance or prodding to develop.
This pretty well hits me. Its hard to say before spawning that I'm going to make a sailor and spawn on a mountain top far away from the sea. Its disappointing. So whether I do a good job or not, I try to let the town develop my charries Personality. I try to keep it simple going in. i.e. I have one now that is labeld "a little spoiled" The town will decide if that character just ends up prefering a few luxurious items or turns into the biggest whinebag the town has seen.
Mastering the fine art of sleepworking
-
- Posts: 517
- Joined: Tue Jul 02, 2013 10:40 pm
- Location: Utah, United States
Re: Let's talk about 20-year-olds
I've had the pleasure of playing a character under Coventina's care, and I assure you that her example is what motivated me to make my town leaders as organized and helpful as they are. That being said, I know I can do a better job as sometimes real life limits my time in the game. However, only three of my town leaders have that kind of large resource base to work from, and one of them is in a much smaller, much more remote town... and that particular town does lead a different kind of existence (a much more communal, free-flowing existence) because of the circumstance.
That being said - I try not to instantly distrust any character, until they've proven untrustworthy. And age is not a factor in that either.
That being said - I try not to instantly distrust any character, until they've proven untrustworthy. And age is not a factor in that either.
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Re: Let's talk about 20-year-olds
This.BosBaBe wrote:What I personally find annoying is how in some towns, sleepy leaders still hold power, how some sleep for years and people still kiss their asses and wait patiently for them to wake.
I've been playing for nearly twelve years, but I would not have lasted twelve days if not for the awesomeness that was Quillanoi when I first started. In the years since I have endured so many sleepy towns that lose out on great growth and characters due to blind loyalty to a very old leader who wakes every two weeks. If I hadn't been playing so long, those towns would not hold my attention at all.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Let's talk about 20-year-olds
To a degree I can understand it. I mean they were likely very active people once and the people still propping them up and enabling them in many cases were originally lovers or close friends. "Let's beat my dearest, oldest friend to the verge of death and take their keys" is a thing I can understand why some would have difficulty with.
But, like, could you people who screwed your way into your loyal sidekick positions at least be a little more insistent about getting things delegated and key copies for town usage on those rare times they do wake up? You know who you are.
But, like, could you people who screwed your way into your loyal sidekick positions at least be a little more insistent about getting things delegated and key copies for town usage on those rare times they do wake up? You know who you are.
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Re: Let's talk about 20-year-olds
I bet it would be interesting for an old sleepy town leader to wake up one day in near death state, having lost everything material in their possession. But how to convince the whole active population that this is the necessary evil?
Not-so-sad panda
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Let's talk about 20-year-olds
SekoETC wrote: But how to convince the whole active population that this is the necessary evil?
"We're just going to move Beloved Leader inside for safekeeping and a more comfortable rest. And then close the window. No reason." >.>
Later
"Oh look, Beloved Leader has briefly woken up, handed over their keys, and delegated to me the responsibility of handing out tools and setting up tasks, so that they may have peace of mind about their town during their slumbers! Let us all be grateful for this miracle and not think too hard about it."
*promptly falls asleep forever*
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest