Resource Overabundance: Why There's No War In Cantr

General out-of-character discussion among players of Cantr II.

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cutecuddlydirewolf
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Re: Resource Overabundance: Why There's No War In Cantr

Postby cutecuddlydirewolf » Tue Mar 21, 2017 9:57 pm

ManyVoices wrote:What would be cool, is if a modifier could be added into the game, much like real life, droughts and such exist.

Maybe it's a bad few years or decade for crops. Output is reduced by x%, during those years. The game could create a random percentage, then affect all resource gathering on crops for x many years. That would actually give a reason for all the hording that can go on.

Imagine what it would do to the economy, if crop yields weren't static!


This! So many times this. I'm all for adding variables into the game to make it more realistic, and to contribute to the general uncertainty of everything. Right now, there's no imminent danger in heavily populated areas- the greatest cause of death is "sleeping sickness".

I do feel like adding something like this to the game would make characters more interesting to play on the basis that there's risk involved in playing them.
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