This is what it looks like so far:
-destruction time is the sum of the base building construction time + (sum of construction times of all sub locations put into some math formula so it's less than the sum of its parts). This keeps destruction times reasonable. When you tear a building down, a lot collapses under it's own weight.
-all people/objects/raws/notes are moved to the parent location of the destroyed building upon destruction
(causing resource loss or personal damage is too controversial and will just get this held up in committee).
-Returns a % of raws equivalent to (Time to tear down)/(Time to build everything being destroyed) -Ensures you're not getting more resources than the time you put into it.
-Requires at minimum a crowbar (so people don't go tearing things down for the sole purpose of bypassing locks) and probably also a sledgehammer, at least for wood structures or sturdier.
Enlace a la discusión en el Foro Hispano: Destrucción de los Edificios