Should Cantr Be Grittier or Fluffier?

General out-of-character discussion among players of Cantr II.

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Should Cantr Be Grittier or Fluffier?

Make it Really Gritty - Distopian survival of the meanest.
4
7%
A Little Grittier - More jerks living and dying by the sword.
23
38%
No Change - Cantr is perfect.
20
33%
A Little Fluffier - Less mean people and killing.
12
20%
Make it Really Fluffy - A weaponless Utopian lovefest.
1
2%
 
Total votes: 60
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Mafia Salad
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Should Cantr Be Grittier or Fluffier?

Postby Mafia Salad » Sat May 15, 2010 5:21 am

What do you think?

Would Cantr be better if it had more grit, more danger, more tension, harsher words and more abrasive characters? A dog eat dog world of cruel empires, slavery, and wild frontier towns. Do you think Cantr on the whole is too much of a fluffy la la land right now?

Or

Would Cantr be better as a more pleasant harmonious fluffy world of pillow fights and hugs, with less danger, less insulting abrasive characters, and less tension? A world of hippie communes and Pleasantvilles with no need for prisons. Do you think Cantr on the whole is to gritty and cruel right now?
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raspberrytea
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Re: Should Cantr Be Grittier or Fluffier?

Postby raspberrytea » Sat May 15, 2010 5:49 am

As fond as I am of pillow fights...

Over all I think I would prefer a harsher Cantr, but in reality it would be nice to have a wider spectrum, in closer proximities, with more cultural differences from island to island. This, however, is probably a hopeless dream on my part.

More achievably: infectious diseases! Not the silly ones now, but diseases with actual harmful effects and more understandable cures. Preferably a wide spectrum of different ones, from simple colds to tuberculosis (I really want in-game TB, the whole coughing-up-blood thing really appeals to me) and pneumonia.
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Re: Should Cantr Be Grittier or Fluffier?

Postby YugoStrikesBack » Sat May 15, 2010 11:36 am

Definitely a little more grittier. Is there a way for us to see how our characters progress in sparring other than the current methods available? I understand it ranges from a scale of 1-9999 or something. Is there a way to tell if we are closer to 5000 than 4000?
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Re: Should Cantr Be Grittier or Fluffier?

Postby Polt86 » Sat May 15, 2010 12:58 pm

I think I would like it grittier, just not necessarily through violence. Adding destruction of almost everything, possibly fatal diseases, animals that were actually dangerous everywhere, not just in some places, and weather that could be potentially dangerous would make the world a much more interesting place. General decay of everything would also give a purpose to everything, other than just hoarding resources that will probably never get used.

Wars are also good and somewhat necessary for a successful society sim, just with a different combat system than currently exists.
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SumBum
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Re: Should Cantr Be Grittier or Fluffier?

Postby SumBum » Sat May 15, 2010 3:06 pm

I think a good balance is best. There are players who prefer to play in a carebear land of fluffiness and that's fine. I have chars who would fit in nicely there. But I believe variety is the key. There needs to be some aspect of danger now and then to make things interesting. I would get bored and quit playing if all my chars were in happy little hippy towns.

It would be awesome if different islands or regions within islands had more diverse cultures. Chars who fit in with those ideals would shift to those places where the culture suits their morals, personality or whatever. And the cultural differences may create some tension (not necessarily violence).

I realize that there are places where resources are not stockpiled and plentiful, but some sort of resource decay or consumption needs to be in place to create scarcity. Fuel is a good start. But food and fuel are the only real consumable resources, maybe there are a few others that I'm not thinking of right now.
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Miri
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Re: Should Cantr Be Grittier or Fluffier?

Postby Miri » Sat May 15, 2010 8:43 pm

I like the current balance, but I think it wouldn't hurt to have it just a bit more grittier (on which I've voted). More emotion, more action, and greater livestories, even if shorter :P And, what's most important, more interesting gameplay. And that's what we want, isn't it?
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Doug R.
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Re: Should Cantr Be Grittier or Fluffier?

Postby Doug R. » Sat May 15, 2010 10:05 pm

I like it the way it is, but I'd like to see the combat system modified to make ambushes less effective.
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Re: Should Cantr Be Grittier or Fluffier?

Postby Genie » Sat May 15, 2010 11:46 pm

Killing wihout rp just in the name of killing is annoying.
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MikeH
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Re: Should Cantr Be Grittier or Fluffier?

Postby MikeH » Mon May 17, 2010 5:50 pm

I also could get in line with "grittier" but only if it weren't done through increasing violence or ease of violence. I think violence is quite easy enough. But other hardships, like diseases, decay, adverse weather. Vehicles that occasionally broke down. Crop failures.

More variety of hardships to enhance RP opportunities.

But "Mad Cantr: Beyond Thunderdome" is not something I would look forward to. :)
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Mafia Salad
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Re: Should Cantr Be Grittier or Fluffier?

Postby Mafia Salad » Mon May 17, 2010 6:20 pm

I'm for a bit of a grittier Cantr (with more variate or course) and I used the example of killing and being a jerk because that is the kind of thing that the players, not the administrators control.

I'm all for having a few towns where "verbal violence" isn't outlawed, but encouraged. Where people will get into fights, beat on each other for a couple days while they hash it out, and then have some beer together to heal up instead of one splitting town or dragging the other into a locked room. Towns where there is tension and the biggest social problem isn't boredom or how to ignore the non English speaker. I think that would make the game a little more interesting myself.

A couple hippie communes would be nice too.
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Doug R.
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Re: Should Cantr Be Grittier or Fluffier?

Postby Doug R. » Mon May 17, 2010 7:22 pm

Mafia Salad wrote:A couple hippie communes would be nice too.


OMG, I would love to round up a posse and slaughter a hippie commune!
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SumBum
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Re: Should Cantr Be Grittier or Fluffier?

Postby SumBum » Mon May 17, 2010 7:25 pm

Doug R. wrote:
Mafia Salad wrote:A couple hippie communes would be nice too.


OMG, I would love to round up a posse and slaughter a hippie commune!


There are a couple available and ripe (excuse the pun) for slaughter.
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MikeH
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Re: Should Cantr Be Grittier or Fluffier?

Postby MikeH » Tue May 18, 2010 2:11 am

SumBum wrote:
Doug R. wrote:
Mafia Salad wrote:A couple hippie communes would be nice too.


OMG, I would love to round up a posse and slaughter a hippie commune!


There are a couple available and ripe (excuse the pun) for slaughter.


So much for having a variety of towns and role-playing!
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Re: Should Cantr Be Grittier or Fluffier?

Postby returner » Tue May 18, 2010 5:08 am

Doug R. wrote:
Mafia Salad wrote:A couple hippie communes would be nice too.


OMG, I would love to round up a posse and slaughter a hippie commune!


Lol, when I read this I laughed because I imagined this group of hippies being attacked and saying 'Oh please man we're peaceful.. the world needs more love man, here have some of this hemp, come on man!'.. lol
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Re: Should Cantr Be Grittier or Fluffier?

Postby YugoStrikesBack » Tue May 18, 2010 8:34 am

I think the worst part of Cantr is that your whole entire town can be wiped out in an instant and you can have no warning it's coming at all. Cantr should be made grittier, but I don't like killing people, I like making them slaves, so get to work on allowing me to restrain people that can be easily transported.
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