Should Cantr Be Grittier or Fluffier?
Moderators: Public Relations Department, Players Department
- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
Should Cantr Be Grittier or Fluffier?
What do you think?
Would Cantr be better if it had more grit, more danger, more tension, harsher words and more abrasive characters? A dog eat dog world of cruel empires, slavery, and wild frontier towns. Do you think Cantr on the whole is too much of a fluffy la la land right now?
Or
Would Cantr be better as a more pleasant harmonious fluffy world of pillow fights and hugs, with less danger, less insulting abrasive characters, and less tension? A world of hippie communes and Pleasantvilles with no need for prisons. Do you think Cantr on the whole is to gritty and cruel right now?
Would Cantr be better if it had more grit, more danger, more tension, harsher words and more abrasive characters? A dog eat dog world of cruel empires, slavery, and wild frontier towns. Do you think Cantr on the whole is too much of a fluffy la la land right now?
Or
Would Cantr be better as a more pleasant harmonious fluffy world of pillow fights and hugs, with less danger, less insulting abrasive characters, and less tension? A world of hippie communes and Pleasantvilles with no need for prisons. Do you think Cantr on the whole is to gritty and cruel right now?
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- raspberrytea
- Posts: 300
- Joined: Wed Sep 30, 2009 1:20 am
- Location: nomading
Re: Should Cantr Be Grittier or Fluffier?
As fond as I am of pillow fights...
Over all I think I would prefer a harsher Cantr, but in reality it would be nice to have a wider spectrum, in closer proximities, with more cultural differences from island to island. This, however, is probably a hopeless dream on my part.
More achievably: infectious diseases! Not the silly ones now, but diseases with actual harmful effects and more understandable cures. Preferably a wide spectrum of different ones, from simple colds to tuberculosis (I really want in-game TB, the whole coughing-up-blood thing really appeals to me) and pneumonia.
Over all I think I would prefer a harsher Cantr, but in reality it would be nice to have a wider spectrum, in closer proximities, with more cultural differences from island to island. This, however, is probably a hopeless dream on my part.
More achievably: infectious diseases! Not the silly ones now, but diseases with actual harmful effects and more understandable cures. Preferably a wide spectrum of different ones, from simple colds to tuberculosis (I really want in-game TB, the whole coughing-up-blood thing really appeals to me) and pneumonia.
-
- Posts: 249
- Joined: Mon Apr 05, 2010 6:30 am
- Location: Death Star
Re: Should Cantr Be Grittier or Fluffier?
Definitely a little more grittier. Is there a way for us to see how our characters progress in sparring other than the current methods available? I understand it ranges from a scale of 1-9999 or something. Is there a way to tell if we are closer to 5000 than 4000?
I did it cuz I hate you.
-
- Posts: 86
- Joined: Sat Jan 16, 2010 11:11 pm
- Location: Near Ottawa, Canada
Re: Should Cantr Be Grittier or Fluffier?
I think I would like it grittier, just not necessarily through violence. Adding destruction of almost everything, possibly fatal diseases, animals that were actually dangerous everywhere, not just in some places, and weather that could be potentially dangerous would make the world a much more interesting place. General decay of everything would also give a purpose to everything, other than just hoarding resources that will probably never get used.
Wars are also good and somewhat necessary for a successful society sim, just with a different combat system than currently exists.
Wars are also good and somewhat necessary for a successful society sim, just with a different combat system than currently exists.
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Should Cantr Be Grittier or Fluffier?
I think a good balance is best. There are players who prefer to play in a carebear land of fluffiness and that's fine. I have chars who would fit in nicely there. But I believe variety is the key. There needs to be some aspect of danger now and then to make things interesting. I would get bored and quit playing if all my chars were in happy little hippy towns.
It would be awesome if different islands or regions within islands had more diverse cultures. Chars who fit in with those ideals would shift to those places where the culture suits their morals, personality or whatever. And the cultural differences may create some tension (not necessarily violence).
I realize that there are places where resources are not stockpiled and plentiful, but some sort of resource decay or consumption needs to be in place to create scarcity. Fuel is a good start. But food and fuel are the only real consumable resources, maybe there are a few others that I'm not thinking of right now.
It would be awesome if different islands or regions within islands had more diverse cultures. Chars who fit in with those ideals would shift to those places where the culture suits their morals, personality or whatever. And the cultural differences may create some tension (not necessarily violence).
I realize that there are places where resources are not stockpiled and plentiful, but some sort of resource decay or consumption needs to be in place to create scarcity. Fuel is a good start. But food and fuel are the only real consumable resources, maybe there are a few others that I'm not thinking of right now.
I don't know karate, but I know KA-RAZY!! - James Brown
- Miri
- Posts: 1272
- Joined: Wed May 16, 2007 3:32 pm
Re: Should Cantr Be Grittier or Fluffier?
I like the current balance, but I think it wouldn't hurt to have it just a bit more grittier (on which I've voted). More emotion, more action, and greater livestories, even if shorter
And, what's most important, more interesting gameplay. And that's what we want, isn't it?

- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Should Cantr Be Grittier or Fluffier?
I like it the way it is, but I'd like to see the combat system modified to make ambushes less effective.
Hamsters is nice. ~Kaylee, Firefly
- Genie
- LO - Turkish/RD - Tailor
- Posts: 1211
- Joined: Mon Oct 27, 2008 8:28 pm
- Location: Neverland
Re: Should Cantr Be Grittier or Fluffier?
Killing wihout rp just in the name of killing is annoying.
I became insane, with long intervals of horrible sanity.
Edgar Allan Poe
Edgar Allan Poe
- MikeH
- Posts: 74
- Joined: Thu Aug 02, 2007 6:55 pm
Re: Should Cantr Be Grittier or Fluffier?
I also could get in line with "grittier" but only if it weren't done through increasing violence or ease of violence. I think violence is quite easy enough. But other hardships, like diseases, decay, adverse weather. Vehicles that occasionally broke down. Crop failures.
More variety of hardships to enhance RP opportunities.
But "Mad Cantr: Beyond Thunderdome" is not something I would look forward to.
More variety of hardships to enhance RP opportunities.
But "Mad Cantr: Beyond Thunderdome" is not something I would look forward to.

- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
Re: Should Cantr Be Grittier or Fluffier?
I'm for a bit of a grittier Cantr (with more variate or course) and I used the example of killing and being a jerk because that is the kind of thing that the players, not the administrators control.
I'm all for having a few towns where "verbal violence" isn't outlawed, but encouraged. Where people will get into fights, beat on each other for a couple days while they hash it out, and then have some beer together to heal up instead of one splitting town or dragging the other into a locked room. Towns where there is tension and the biggest social problem isn't boredom or how to ignore the non English speaker. I think that would make the game a little more interesting myself.
A couple hippie communes would be nice too.
I'm all for having a few towns where "verbal violence" isn't outlawed, but encouraged. Where people will get into fights, beat on each other for a couple days while they hash it out, and then have some beer together to heal up instead of one splitting town or dragging the other into a locked room. Towns where there is tension and the biggest social problem isn't boredom or how to ignore the non English speaker. I think that would make the game a little more interesting myself.
A couple hippie communes would be nice too.
Fortune Cookie Says:
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Should Cantr Be Grittier or Fluffier?
Mafia Salad wrote:A couple hippie communes would be nice too.
OMG, I would love to round up a posse and slaughter a hippie commune!
Hamsters is nice. ~Kaylee, Firefly
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Should Cantr Be Grittier or Fluffier?
Doug R. wrote:Mafia Salad wrote:A couple hippie communes would be nice too.
OMG, I would love to round up a posse and slaughter a hippie commune!
There are a couple available and ripe (excuse the pun) for slaughter.
I don't know karate, but I know KA-RAZY!! - James Brown
- MikeH
- Posts: 74
- Joined: Thu Aug 02, 2007 6:55 pm
Re: Should Cantr Be Grittier or Fluffier?
SumBum wrote:Doug R. wrote:Mafia Salad wrote:A couple hippie communes would be nice too.
OMG, I would love to round up a posse and slaughter a hippie commune!
There are a couple available and ripe (excuse the pun) for slaughter.
So much for having a variety of towns and role-playing!
-
- Posts: 948
- Joined: Sun Nov 01, 2009 8:11 am
- Location: Melbourne, Australia
Re: Should Cantr Be Grittier or Fluffier?
Doug R. wrote:Mafia Salad wrote:A couple hippie communes would be nice too.
OMG, I would love to round up a posse and slaughter a hippie commune!
Lol, when I read this I laughed because I imagined this group of hippies being attacked and saying 'Oh please man we're peaceful.. the world needs more love man, here have some of this hemp, come on man!'.. lol
This account is no longer active - please send any PMs to my new one.
-
- Posts: 249
- Joined: Mon Apr 05, 2010 6:30 am
- Location: Death Star
Re: Should Cantr Be Grittier or Fluffier?
I think the worst part of Cantr is that your whole entire town can be wiped out in an instant and you can have no warning it's coming at all. Cantr should be made grittier, but I don't like killing people, I like making them slaves, so get to work on allowing me to restrain people that can be easily transported.
I did it cuz I hate you.
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest