"Tick" timings
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- *Wiro
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- Piscator
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- *Wiro
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Piscator wrote:I wonder why there are two separate sneeze ticks with such a illogical timing. Ah well, who's supposed to understand illnesses.
So you can get all excited that one of your favorite characters lit up, then get sad because it's only sneezing, then get all excited for no reason again later.
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- joo
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I calculated the Cantr midnight, based on the difference between the HTTP timestamp and the current Cantr time as reported on a served page, to be 12:25:36 UTC. Can anybody back this up?
Edit: I realised the server time was actually in GMT standard time, not daylight time... so based on further 5 samples, I estimate the Cantr midnight to be at 13:24:06 UTC.
Edit: I realised the server time was actually in GMT standard time, not daylight time... so based on further 5 samples, I estimate the Cantr midnight to be at 13:24:06 UTC.
Last edited by joo on Sat Sep 26, 2009 10:47 pm, edited 1 time in total.
- Rebma
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So they could screw with people in different time zones who were active. Better chance of getting them all this way.*Wiro wrote:Piscator wrote:I wonder why there are two separate sneeze ticks with such a illogical timing. Ah well, who's supposed to understand illnesses.
So you can get all excited that one of your favorite characters lit up, then get sad because it's only sneezing, then get all excited for no reason again later.
And I don't know UTC time...So..I can't help ya joo.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- joo
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Current ticks I am aware of:
Eat = 7.31
Project = *.27 edit: observed to occur at approximately *.27.32 or *.27 + 160 seconds
Travel = *.21
Sailing = *.16
Death = 0.04
Sneeze = 5.03, 7.27
Animal attack = 6.07, 4.08 or *.07/*.08?
I am not sure about the latter. Perhaps somebody else could provide more data.
Edit: due to the omission of Cantr seconds from the event logs from which tick timings are usually deduced, there is an error margin of 5 minutes by which derived timings can occur before the actual events.
Eat = 7.31
Project = *.27 edit: observed to occur at approximately *.27.32 or *.27 + 160 seconds
Travel = *.21
Sailing = *.16
Death = 0.04
Sneeze = 5.03, 7.27
Animal attack = 6.07, 4.08 or *.07/*.08?
I am not sure about the latter. Perhaps somebody else could provide more data.
Edit: due to the omission of Cantr seconds from the event logs from which tick timings are usually deduced, there is an error margin of 5 minutes by which derived timings can occur before the actual events.
- SumBum
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- Piscator
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- viktor
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oh! are you freakin serious? omg now i hafta put all kinds of work into rewriting my list of event ticks so i can keep powerplaying!
that being said, i just reported the land travel tick as not working but i guess times changed and only the project tick happened before what would have been the last travel tick ,trust me i pay very close attention to this s#!^ lol
that being said, i just reported the land travel tick as not working but i guess times changed and only the project tick happened before what would have been the last travel tick ,trust me i pay very close attention to this s#!^ lol
- *Wiro
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Viktor, you are wrong. Travel tick works and my character just arrived.
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- viktor
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- joo
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Piscator wrote:Yes, there's now a time difference of about 2 hours and 9 minutes.
What exactly does this time difference apply to? Do all ticks now occur offset by that amount from their previous times during the day?
Edit: Well I noticed two consecutive eating ticks with that difference in their timing within the day, in IG time, so I assume you're referring to that.
Last edited by joo on Mon Oct 05, 2009 7:31 pm, edited 1 time in total.
- *Wiro
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viktor wrote:i know, i jsut mentioned that i mistakingly reportd it as not working before i found this topic
are docking ticks the same as sailing ticks or seperate cuz if they are the same then our sailing and land travel ticks are together now.
Oh yeah, I'm tired. Sorry.
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- Piscator
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