Vanya wrote:Oh, but of course!! A religion that sits about just philosophy and lore is, in the best of the cases, a plain "meh". But when you start performing rituals or doing stuff that results interesting (and non harming), and it proposes something new to the locals... Well, thats a good starting point. I pretty know that :p.
Good to know you can see that. I'll carry on anyway since you're not the only one who will read this and I would love to see some more active religions in the game.
The philosophy and lorebuilding are really fun, so I think a lot of religion creators get caught up in it and never realize they need to build bridges to make it fun for other players in an already existing dynamic world. Just learning your lore isn't enough. The fun you had making the religion isn't really transferable so you got to make it fun to believe it too. (Fun since this is a game, and making it eternally consequential won't sway the players behind the characters over.)
In real life churches that grow are ones that challenge the culture around them. Churches that give their seal of approval to everything in life don't attract new members. Why should they? They already told their potential new members that they are good living the life they already live. Churches that challenge the cultural around them get a lot more push back, but also a lot more converts... up to a point (Amish don't get many converts despite challenging a whole lot of cultural norms.) I think the same would hold true in Cantr, finding the right balance between challenging the culture and being a part of it is the real trick to making a religion stick.
I may have seen several priests and prophets of death cults and other harmful religions in the past. One could add some serious spice if it took off, but town leaders never let them get past the public proclamation of murder and mayhem stage for some odd reason. When characters get into a position of power before the grand proclamation they tend to fare a little better but usually they also wind up dead before attracting any followers.