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Game changes - discussion about implemented changes.

Posted: Wed Oct 18, 2006 11:57 pm
by Phalynx

This is a thread for posting changes in the game mechanics you have noticed.


Dynamic names on vehicles seemed to happen without anyone making a much comment until well after it happened.

Recently (yesterday I think) machines that are already engaged in projects now have '(in use)' attached to them. I think this is great development but again I was expecting more comments.

Sad f**ks can glory in being the first to notice and then post changes here, meanwhile the rest of us can check here to make sure we are not going slightly mad! This is particulalry usefull if you are away from the game when changes are made and you are to lazy to scroll through implented changes (they don't all go there anyway)...

This thread is for discussing changes announced in "Game changes - Announcements".

viewtopic.php?f=1&t=19795

Suggestions should be posted in the suggestion forum. This is only for discussing implemented changes. /Mod

Posted: Thu Oct 19, 2006 7:11 am
by tiddy ogg
Well I'm not going to comment, as I suggested it a long time ago and it was rejected. *pout*
Seriously, it's a great help. *grin*

Re: New things I spotted in the game.

Posted: Thu Oct 19, 2006 9:53 am
by Chris Johnson
Phalynx wrote:Dynamic names on vehicles seemed to happen without anyone making a much comment until well after it happened.

Far from it - it was noticed within the first hour of its implementation 18 months ago and heavily commented upon resulting in one of the longest threads in General discussions with 10 pages and 140 posts in just over a week.

EDIT The only implemented features which generated more discussion in the General Discussion forum are resource slot restrictions and skills

Re: New things I spotted in the game.

Posted: Thu Oct 19, 2006 1:27 pm
by N-Aldwitch
Phalynx wrote:Dynamic names on vehicles seemed to happen without anyone making a much comment until well after it happened.


Wait, dynamic names on vehicles, does that mean, you change the name of the vehicle but only you see it, right?

Posted: Thu Oct 19, 2006 1:31 pm
by the_antisocial_hermit
Yes.

Posted: Thu Oct 19, 2006 6:12 pm
by Crosshair
Everything is very Dynamic these days...

Posted: Fri Oct 20, 2006 3:06 am
by Spider
You now get tired when you ATTEMPT to drag someone. This sucks, specially since now I am getting tired and not moving anyone!! :evil:

Posted: Fri Oct 20, 2006 3:18 am
by Nosajimiki
Spider wrote:You now get tired when you ATTEMPT to drag someone. This sucks, specially since now I am getting tired and not moving anyone!! :evil:


YES!!! :D :D :D :D :D :D
Now I can go start a real war... as soon as I get auto deffend

I actually noticed the machine thing just today, also an awesome improvement, especially in towns where you have to compeate for cooking machines

Posted: Sun Oct 22, 2006 4:19 pm
by MakeBeliever
:P Loads of new things, you would have to be blind not to see them..but best of all you can now go shopping for time... :P

Posted: Sun Oct 22, 2006 4:26 pm
by Dust Puppy
MakeBeliever wrote::P Loads of new things, you would have to be blind not to see them..but best of all you can now go shopping for time... :P


YES YES YES! Can it really be true? :D

Posted: Sun Oct 22, 2006 5:15 pm
by Wolf
Dust Puppy wrote:
MakeBeliever wrote::P Loads of new things, you would have to be blind not to see them..but best of all you can now go shopping for time... :P


YES YES YES! Can it really be true? :D


You ask if it can be true when it is reported by someone called "MakeBeliever"? :twisted:
But yeah, it can be, and is, apparently, true.
One feature I'm still waiting for is the ability to pick up either dead or living Cantrians, load them into a trebuchet, and fling them to towns you don't like... :twisted:

Posted: Sun Oct 22, 2006 5:25 pm
by Cherize
And the game gets slower and slower. :evil:

More is not necessarily better.

Posted: Thu Oct 26, 2006 9:58 pm
by Phalynx
Ok, so I didn't spot it, but it's in keeping with the point of this thread!

Usage based Decay...

8) Wehey 8)

Nice one!

Posted: Thu Oct 26, 2006 10:01 pm
by the_antisocial_hermit
I gave it the go-ahead in chat earlier. ;)

Only.. if it messes up, blame wichi! *ducks and hides*

Posted: Tue Nov 21, 2006 10:40 am
by Phalynx
Ok Building locks are now at the top of the objects list in a building.
(respect to tiddy ogg for pointing it out)