Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Wolfsong
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Re: Game changes - discussion about implemented changes.

Postby Wolfsong » Sat Aug 27, 2016 7:31 pm

New button is ugly.
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Rebma
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Re: Game changes - discussion about implemented changes.

Postby Rebma » Sat Aug 27, 2016 9:16 pm

I'm so glad I'm not the only one who noticed these two things and thought that.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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Parliament
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Re: Game changes - discussion about implemented changes.

Postby Parliament » Sun Aug 28, 2016 2:52 am

Wolfsong wrote:New button is ugly.


Hideous.
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MattWithoos
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Re: Game changes - discussion about implemented changes.

Postby MattWithoos » Sun Aug 28, 2016 3:29 am

Oh come on you guys, we have worse design problems than that button. :P
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the_antisocial_hermit
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Re: Game changes - discussion about implemented changes.

Postby the_antisocial_hermit » Sun Aug 28, 2016 3:33 am

Doesn't mean it shouldn't be addressed, especially since it is recently added. lol :P
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Wolfsong
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Re: Game changes - discussion about implemented changes.

Postby Wolfsong » Sun Aug 28, 2016 6:04 am

Yeah... Existing ugliness is bad enough, but new changes to the website design should be improvements, not steps backward.
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MattWithoos
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Re: Game changes - Announcements

Postby MattWithoos » Mon Feb 20, 2017 11:57 pm

GreeK wrote:Real-time event refresh

Hello,
Today I have two small announcements.
(...)
viewtopic.php?f=10&t=19795&start=165#p578839


GreeK right now:

GreeK wrote:We’re going to program. We’re going to program so much. We’re going to program UI features, we’re going to program pigeon carriers. We’re going to program so much, you’re going to be so sick and tired of programming, you’re going to come to me and go ‘Please, please, we can’t program anymore.’ You’ve heard this one. You’ll say ‘Please, Mr. GreeK, we beg you sir, we don’t want to program anymore. It’s too much. It’s not fair to everybody else.’ And I’m going to say ‘I’m sorry, but we’re going to keep programming, programming, programming, We’re going to make Cantr great again.


(joke being that's a quote from Trump on winning :) )
Millhouse
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Re: Game changes - Announcements

Postby Millhouse » Tue Feb 21, 2017 12:21 am

I have the "early access" box checked but I don't see a refresh button anywhere on the events page. I did see the character list highlighting in action (nice touch) so I know the early access thing is working. Not sure if it's on my end or something else.
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MattWithoos
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Re: Game changes - Announcements

Postby MattWithoos » Tue Feb 21, 2017 1:26 am

Millhouse wrote:I have the "early access" box checked but I don't see a refresh button anywhere on the events page. I did see the character list highlighting in action (nice touch) so I know the early access thing is working. Not sure if it's on my end or something else.


It's live refreshing - no buttons. GreeK was explaining to me the technical aspect that's going on behind the scenes and it's quite impressive. Basically it's more reliable and moves from a 3-second refresh to a live refresh. So if you're viewing the Events page, the moment someone makes an event (speech, movement, etc) it will appear instantly for you.
Millhouse
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Re: Game changes - Announcements

Postby Millhouse » Tue Feb 21, 2017 3:28 am

Oh, gotcha. One thing I noticed was that sometimes an event is displayed multiple times. When I noticed it, it was speech being duplicated. At first I thought maybe another player had typed the same thing into the speech box, but then I noticed it happening to multiple people during the conversation. When I refreshed (clicked the events tab) the problem corrected. This happened a couple of times. I think it might have happened while switching browser tabs and then coming back.
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MattWithoos
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Re: Game changes - Announcements

Postby MattWithoos » Tue Feb 21, 2017 6:22 am

That's good feedback for:

GreeK wrote:@GreeK
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Fri Feb 24, 2017 4:09 pm

I've moved comments from the announcements thread.
I've also locked it, because it was meant open to allow a larger group of people to report the changes noticed in the game, but it didn't prove useful.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
Millhouse
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Re: Game changes - discussion about implemented changes.

Postby Millhouse » Tue Feb 28, 2017 3:27 pm

I just noticed that two of my characters have a funny little icon next to the building name where they are currently located. Wondering if this is new.

https://cantr.net/graphics/cantr/pictur ... dscape.png

That's the graphic. I disabled Early Access to UI Updates and it's still there. Can anyone explain. Seems like a new feature. Only thing I can think of is that those two characters of mine are relatively close at the moment (not the same location but a few towns away from one another)
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Greek
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Re: Game changes - discussion about implemented changes.

Postby Greek » Tue Feb 28, 2017 4:04 pm

The tooltip says it all.
messenger-pigeon5.png
messenger-pigeon5.png (8.22 KiB) Viewed 2919 times

It wasn't announced, because it's one of a minor UI changes (which were mentioned in the previous in-game announcement).
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
Millhouse
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Re: Game changes - discussion about implemented changes.

Postby Millhouse » Tue Feb 28, 2017 5:24 pm

Ah thanks. I sometimes miss tooltips being a mostly mobile player.

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