Things you really want to see in "Cantr Statististics

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SekoETC
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Fri Jan 21, 2011 7:49 pm

kaloryfer wrote:Current largest towns. I know that this query has been asked for before, but I believe that there have been some changes (at least in one town I saw population on city square w/o buildings fall from 80 to 50, and the people didn't go inside).


Including buildings and vehicles:

All languages:

Code: Select all

people   Town
100   Vlotryan
86   Dom Bojran
69   Zatoka Urodzaju
45   Eden Majklimburski
42   Klojt
39   Dom Hofran
32   Olip west
32   Księżycowa Dolina
31   Eden
30   Zuzi


English only:


Code: Select all

people   Town
42   Klojt
38   Dom Hofran
29   Baaak
29   Zuzi
28   Scarab Haunt
27   Bhak
27   Sjoftich hills (east)
26   Blackrock Forest
26   Pok
25   Cape Kerena



People outside only:


All languages:

Code: Select all

Town   people
Dom Bojran    66
Vlotryan    57
Zatoka Urodzaju    57
Dom Hofran    31
Eden Majklimburski         30
Księżycowa Dolina    29
Eden    24
Klojt    23
Cape Kerena    22
Złoty Szczyt    22


English only:

Code: Select all

Town   people
Dom Hofran    30
Klojt    23
Cape Kerena    22
Scarab Haunt    22
Pok    21
Akypor    21
Karnon Fields    18
Bhak    17
Baaak    16
Quillanoi Forest (north)    15
Xiria Forest    15


I think people seem to be spending more time inside than they did in the past. I wonder if it has something to do with reduced privacy due to overhearing whispers. There were also a couple of towns that had a 96% and 83% of their population indoors, respectively. That makes me very curious of why and how they got all those people to go inside.
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Re: Things you really want to see in "Cantr Statististics

Postby notsure » Fri Jan 21, 2011 8:49 pm

*coughdraggingcough*



ns :?
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Re: Things you really want to see in "Cantr Statististics

Postby CrashBlizz » Thu Jan 27, 2011 3:40 pm

What language group is Vlotryan?
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Thu Jan 27, 2011 5:40 pm

Polish.
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Re: Things you really want to see in "Cantr Statististics

Postby Armulus Satchula » Fri Jan 28, 2011 6:29 pm

Of all the attacks in the last week, how many were misses?
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Re: Things you really want to see in "Cantr Statististics

Postby Doug R. » Fri Jan 28, 2011 6:40 pm

1/3
At least, I think that's the miss rate.
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Re: Things you really want to see in "Cantr Statististics

Postby Armulus Satchula » Fri Jan 28, 2011 6:53 pm

That's why I want to see it. It's supposed to be 1/3, but I was wondering how close to 1/3 it really is.
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Re: Things you really want to see in "Cantr Statististics

Postby CrashBlizz » Mon Feb 07, 2011 2:12 pm

Percentage of locations that have at least one inhabitant.
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Re: Things you really want to see in "Cantr Statististics

Postby SekoETC » Mon Feb 07, 2011 6:31 pm

Actually the miss chance is 20%, not 1/3. There have been a total of 1599 attacks during the observation period, out of which 322 or 20.1% were a miss, so it very much matches the expected value. Only 24 of these attacks or 1.5% lead into killing the victim. Cantrians are pretty tough.

CrashBlizz: If by location you mean also rooms and vehicles, only 5.2 % of locations in Cantr have at least a single living person. Traveling on foot also counts as a single location. If only counting outside locations (excluding traveling), 7.6 % of those have at least one person.
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Re: Things you really want to see in "Cantr Statististics

Postby Jason W. » Mon Feb 07, 2011 6:55 pm

The number of english speaking towns containing at least one building that have no inhabitants.
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Re: Things you really want to see in "Cantr Statististics

Postby Piscator » Mon Feb 07, 2011 7:07 pm

I guess the percentage should be roughly 99%. :wink:
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Re: Things you really want to see in "Cantr Statististics

Postby Jason W. » Mon Feb 07, 2011 7:09 pm

Jason W. wrote:The number of english speaking towns containing at least one building that have no inhabitants.


Perhaps I should clarify.

The number of english speaking towns, with at least one building, that have no inhabitants.

- meaning someone went through the trouble of building stuff.. but everyone left.
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Re: Things you really want to see in "Cantr Statististics

Postby Piscator » Mon Feb 07, 2011 7:23 pm

Ah, "have", not "has". The little details...

How would you define an English speaking town though, if nobody's there? Might be a bit too difficult for a query to take the building names into account.
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Re: Things you really want to see in "Cantr Statististics

Postby Jason W. » Mon Feb 07, 2011 7:27 pm

Piscator wrote:How would you define an English speaking town though, if nobody's there? Might be a bit too difficult for a query to take the building names into account.


From what I understand, you choose which language to start in, and your character remains in a "zone" of that language. I could be wrong, but I've never encountered anyone that wasn't english speaking on any of my english speaking characters.

That doesn't mean I didn't encounter anyone that didn't choose to speak another language.
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Re: Things you really want to see in "Cantr Statististics

Postby Joshuamonkey » Mon Feb 07, 2011 8:13 pm

Jason W. wrote:From what I understand, you choose which language to start in, and your character remains in a "zone" of that language. I could be wrong, but I've never encountered anyone that wasn't english speaking on any of my english speaking characters.

When you choose to spawn a character in a specific language, that character can spawn at any town that has at least two characters of the same language. The only language that uses specifically defined locations is Italian.
So basically the only way to do such a query would be to use specific islands, or just include all languages.
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