Solfius wrote:if fighting was a project, it would make it fairer.
the attacker couldn't run away instantly, and perhaps part of the programming could be that you only try to dodge blows (making you harder to hit?) until the player sets the character to fight back.
Perhaps you could walk/run away from a fighting project, but you that does kind of miss the point of making it a project in the first place, unless you only have a random chance of breaking from the fight.
just some ideas to through into the arena
Hmmmm
Other small pieces...
If you "see" an attack coming IRL irregardless if you choose to fight or flee you would try to avoid. Avoiding by standing your ground is already covered in sheild values. A new thing would be avoiding by running away. You get to set a "fight" or "flee" flag for your character. The "fight" option would work like today, yo sit there and get pummeled. The "flee" option would cancel you project and send you randomly to a trail or building and reduce the damage.
Then there is the counter measure of not being seen before an attack. It should at least take an Cantr hour in preperation to be done at assassin level. But I don't have a specfic suggestion since all that spy vs. spy stuff can get pretty complicated.
The running away of the attacker could be solved by having the intention to travel as a project. Instead of 0% travelling being on the trail, it would be a project that at the end of the hour puts you a percentage down the trail. This means that all chracters are in a location for at least three real time hours. You could still do a hit and run but not a hit, run, turnaround, hit, run, etc. etc. without running a risk of getting caught. However I do like to avoid some locations by running though like I can today. So there should be a way I can avoid being in a town too. This would still keep the villagers safe from the hit and runners somewhat.
Then there is the Cantr City use of a building. A lot could be said about popping in and popping out of a building as oppsed to a trail. However since those two would have made murder holes in there home so they didn't have to come out they would have. So the instant access to buildings is still somewhat valid. In that case most of the town would have fled to a random place and not perished. The two would still be safe inside their fortress.